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authorMick Grierson <mickgrierson@strangebook.lan>2011-10-21 23:04:31 +0100
committerMick Grierson <mickgrierson@strangebook.lan>2011-10-21 23:04:31 +0100
commit948f46623d24fac7aa41172434f7e8d46ce21ce1 (patch)
treea4f79b166134200385059f8fbec6252360a53f12 /main.cpp
parent6dcd4a08f246122ea71f5813eec16ddb30c5d80f (diff)
basic drum machine example (minor edit)
Diffstat (limited to 'main.cpp')
-rwxr-xr-xmain.cpp35
1 files changed, 20 insertions, 15 deletions
diff --git a/main.cpp b/main.cpp
index 2b619e6..1888567 100755
--- a/main.cpp
+++ b/main.cpp
@@ -1,11 +1,11 @@
#include "maximilian.h"
-maxiSample kick,snare; //We give our sample a name. It's called beats this time. We could have loads of them, but they have to have different names.
+maxiSample kick,snare; //we've got two sampleplayers
-maxiOsc timer;
+maxiOsc timer; //and a timer
-int currentCount,lastCount,playHead,hit[16]={1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0};
-int snarehit[16]={0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0};
+int currentCount,lastCount,playHead,hit[16]={1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1}; //This is the sequence for the kick
+int snarehit[16]={0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0};//This is the sequence for the snare
int kicktrigger,snaretrigger;
@@ -13,6 +13,8 @@ double sampleOut;
void setup() {//some inits
+ //YOU HAVE TO PROVIDE THE SAMPLES....
+
kick.load("/Users/mickgrierson/Documents/audio/blip.wav");//load in your samples. Provide the full path to a wav file.
snare.load("/Users/mickgrierson/Documents/audio/snare.wav");//load in your samples. Provide the full path to a wav file.
@@ -23,31 +25,34 @@ void setup() {//some inits
void play(double *output) {//this is where the magic happens. Very slow magic.
- currentCount=(int)timer.phasor(4);//this sets up a metronome that ticks 8 times a second
+ currentCount=(int)timer.phasor(8);//this sets up a metronome that ticks 8 times a second
if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound
- kicktrigger=hit[playHead%16];
- snaretrigger=snarehit[playHead%16];
- playHead++;
- lastCount=0;
+ kicktrigger=hit[playHead%16];//get the value out of the array for the kick
+ snaretrigger=snarehit[playHead%16];//same for the snare
+ playHead++;//iterate the playhead
+ lastCount=0;//reset the metrotest
}
- if (kicktrigger==1) {
+ if (kicktrigger==1) {//if the sequence has a 1 in it
- kick.trigger();
+ kick.trigger();//reset the playback position of the sample to 0 (the beginning)
}
if (snaretrigger==1) {
- snare.trigger();
+ snare.trigger();//likewise for the snare
}
- sampleOut=kick.playOnce()+snare.playOnce();//just play the file. Looping is default for all play functions.
+ sampleOut=kick.playOnce()+snare.playOnce();//just play the file. No looping.
- *output=sampleOut;
-
+ output[0]=sampleOut;//left channel
+ output[1]=sampleOut;//right channel
+
+ kicktrigger = 0;//set trigger to 0 at the end of each sample to guarantee retriggering.
+ snaretrigger = 0;
} \ No newline at end of file