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authorMick Grierson <mickgrierson@strangebook.lan>2011-10-19 00:34:21 +0100
committerMick Grierson <mickgrierson@strangebook.lan>2011-10-19 00:34:21 +0100
commit40a09191d818c964d5ea8bceb2ea56b1c362bd3a (patch)
tree88afced2672c826d41aa22704943cd54985d2ecb /maximilian_examples/16.Replicant.cpp
parent92af27026aa1aa72535e94bd8007d7066a3136e7 (diff)
having some fun
Diffstat (limited to 'maximilian_examples/16.Replicant.cpp')
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+#include "maximilian.h"
+
+//Bizarelly, this sounds a little bit like Kraftwerk's 'Metropolis', although it isn't. Funny that.
+
+maxiOsc sound,bass,timer,mod,lead,lead2,leadmod;//here are the synth bits
+maxiEnv envelope, leadenvelope;//some envelopes
+maxiFilter filter, filter2;//some filters
+maxiDelayline delay;//a delay
+convert mtof;//a method for converting midi notes to frequency
+double bassout,leadout, delayout;//some variables to hold the data and pass it around
+int trigger, trigger2, newnote;//some control variables
+int currentCount,lastCount,playHead=0, currentChord=0;//some other control variables
+int pitch[8]={57,57,59,60};//the bassline for the arpeggio
+int chord[8]={0,0,7,2,5,5,0,0};//the root chords for the arpeggio
+float currentPitch,leadPitch;//the final pitch variables
+
+//here's the lead line trigger array, followed by the pitches
+int leadLineTrigger[256]={1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
+int leadLinePitch[15]={69,67,65,64,67,66,64,62,65,64,62,57,55,60,57};
+
+
+
+void setup() {//some inits
+
+}
+
+void play(double *output) {//this is where the magic happens. Very slow magic.
+
+ currentCount=(int)timer.phasor(9);//this sets up a metronome that ticks every so often
+
+ if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound
+ trigger=1;//play the arpeggiator line
+ trigger2=leadLineTrigger[playHead%256];//play the lead line
+ if (trigger2==1) {//if we are going to play a note
+ leadPitch=mtof.mtof(leadLinePitch[newnote]);//get the next pitch val
+ newnote++;//and iterate
+ if (newnote>14) {
+ newnote=0;//make sure we don't go over the edge of the array
+ }
+ }
+ currentPitch=mtof.mtof(pitch[(playHead%4)]+chord[currentChord%8]);//write the frequency val into currentPitch
+ playHead++;//iterate the playhead
+ if (playHead%32==0) {//wrap every 4 bars
+ currentChord++;//change the chord
+ }
+ //cout << "tick\n";//the clock ticks
+ lastCount=0;//set lastCount to 0
+ }
+
+ bassout=filter2.lores(envelope.adsr(bass.saw(currentPitch*0.5)+sound.pulse(currentPitch*0.5,mod.phasor(1)),1,0.9995, 0.25, 0.9995, 1, trigger),9250,2);//new, simple ADSR.
+ leadout=filter.lores(leadenvelope.ar(lead2.saw(leadPitch*4)+lead.pulse(leadPitch+(leadmod.sinebuf(1.9)*1.5), 0.6), 0.00005, 0.999975, 50000, trigger2),5900,10);//leadline
+
+ delayout=(leadout+(delay.dl(leadout, 14000, 0.8)*0.5))/2;//add some delay
+
+ if(trigger!=0)trigger=0;//set the trigger to off if you want it to trigger immediately next time.
+
+
+ output[0]=(bassout+delayout)/2;//sum output
+ output[1]=(bassout+delayout)/2;
+
+}
+