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authormick grierson <mickgrierson@gmail.com>2015-06-18 12:41:01 +0200
committermick grierson <mickgrierson@gmail.com>2015-06-18 12:41:01 +0200
commit440498446db27a6883de668ebf407f489c979016 (patch)
treecadce441f5a1310e2bbdf166ebdc46fd08c2d7bf /ofxMaxim/ofxMaximExample_0.8.4_OSX/src/ofApp.cpp
parent00a6fbc5e2fe555f61a7c799d51658f7f5a08848 (diff)
replaced main.cpp with something more interesting
Diffstat (limited to 'ofxMaxim/ofxMaximExample_0.8.4_OSX/src/ofApp.cpp')
-rw-r--r--ofxMaxim/ofxMaximExample_0.8.4_OSX/src/ofApp.cpp135
1 files changed, 0 insertions, 135 deletions
diff --git a/ofxMaxim/ofxMaximExample_0.8.4_OSX/src/ofApp.cpp b/ofxMaxim/ofxMaximExample_0.8.4_OSX/src/ofApp.cpp
deleted file mode 100644
index 38aaf6f..0000000
--- a/ofxMaxim/ofxMaximExample_0.8.4_OSX/src/ofApp.cpp
+++ /dev/null
@@ -1,135 +0,0 @@
-/* This is an example of how to integrate maximilain into openFrameworks,
- including using audio received for input and audio requested for output.
-
-
- You can copy and paste this and use it as a starting example.
-
- */
-
-#include "ofApp.h"
-
-//--------------------------------------------------------------
-void ofApp::setup(){
-
- /* This is stuff you always need.*/
-
- sampleRate = 44100; /* Sampling Rate */
- bufferSize = 512; /* Buffer Size. you have to fill this buffer with sound using the for loop in the audioOut method */
-
- /* Anything that you would normally find/put in maximilian's setup() method needs to go here. For example, Sample loading.
-
- */
- sample1.load(ofToDataPath("beat2.wav")); // ofToDataPath tells the load function to look in the data folder
-
- ofBackground(255,255,255);
-
- ofSoundStreamSetup(2,2,this, sampleRate, bufferSize, 4); /* this has to happen at the end of setup - it switches on the DAC */
-
-
-}
-
-//--------------------------------------------------------------
-void ofApp::update(){
-
-}
-
-//--------------------------------------------------------------
-void ofApp::draw(){
-
- /* You can use any of the data from audio received and audiorequested to draw stuff here.
- Importantly, most people just use the input and output arrays defined above.
- Clever people don't do this. This bit of code shows that by default, each signal is going to flip
- between -1 and 1. You need to account for this somehow. Get the absolute value for example.
- */
-
-
-}
-
-//--------------------------------------------------------------
-void ofApp::audioOut(float * output, int bufferSize, int nChannels) {
-
-
- for (int i = 0; i < bufferSize; i++){
-
- /* Stick your maximilian 'play()' code in here ! Declare your objects in testApp.h.
-
- For information on how maximilian works, take a look at the example code at
-
- http://www.maximilian.strangeloop.co.uk
-
- under 'Tutorials'.
-
- */
-
-
-
- sample=sample1.play(1.+myOsc1.saw(10)); // play back the sample but modulate the speed with a sawtooth.
-
-
- channel1.stereo(sample,outputs1,0.5); // use the stereo function of the mix object to pan the sample in the middle.
-
- /* You may end up with lots of outputs. add them here */
-
- output[i*nChannels ] = outputs1[0];//left output
- output[i*nChannels + 1] = outputs1[1];//right output
-
- }
-
-}
-
-//--------------------------------------------------------------
-void ofApp::audioIn(float * input, int bufferSize, int nChannels){
-
- // samples are "interleaved"
- for(int i = 0; i < bufferSize; i++){
-
-
- }
-
-}
-
-
-//--------------------------------------------------------------
-void ofApp::keyPressed(int key){
-
-}
-
-//--------------------------------------------------------------
-void ofApp::keyReleased(int key){
-
-}
-
-//--------------------------------------------------------------
-void ofApp::mouseMoved(int x, int y){
-
-}
-
-//--------------------------------------------------------------
-void ofApp::mouseDragged(int x, int y, int button){
-
-}
-
-//--------------------------------------------------------------
-void ofApp::mousePressed(int x, int y, int button){
-
-}
-
-//--------------------------------------------------------------
-void ofApp::mouseReleased(int x, int y, int button){
-
-}
-
-//--------------------------------------------------------------
-void ofApp::windowResized(int w, int h){
-
-}
-
-//--------------------------------------------------------------
-void ofApp::gotMessage(ofMessage msg){
-
-}
-
-//--------------------------------------------------------------
-void ofApp::dragEvent(ofDragInfo dragInfo){
-
-}