diff options
| -rwxr-xr-x | main.cpp | 60 |
1 files changed, 13 insertions, 47 deletions
@@ -1,58 +1,24 @@ #include "maximilian.h" -//Bizarelly, this sounds a little bit like Kraftwerk's 'Metropolis', although it isn't. Funny that. - -maxiOsc sound,bass,timer,mod,lead,lead2,leadmod;//here are the synth bits -maxiEnv envelope, leadenvelope;//some envelopes -maxiFilter filter, filter2;//some filters -maxiDelayline delay;//a delay -convert mtof;//a method for converting midi notes to frequency -double bassout,leadout, delayout;//some variables to hold the data and pass it around -int trigger, trigger2, newnote;//some control variables -int currentCount,lastCount,playHead=0, currentChord=0;//some other control variables -int pitch[8]={57,57,59,60};//the bassline for the arpeggio -int chord[8]={0,0,7,2,5,5,0,0};//the root chords for the arpeggio -float currentPitch,leadPitch;//the final pitch variables - -//here's the lead line trigger array, followed by the pitches - +maxiSample beats; //We give our sample a name. It's called beats this time. We could have loads of them, but they have to have different names. void setup() {//some inits +// beats.loadOgg("/Users/mickgrierson/Documents/workspace/vorbis_test/ogg_test/thingy2.ogg");//load in your samples. Provide the full path to a wav file. + + beats.load("/Users/mickgrierson/Documents/workspace/vorbis_test/ogg_test/thingy.wav");//load in your samples. Provide the full path to a wav file. + + printf("Summary:\n%s", beats.getSummary());//get info on samples if you like. + } void play(double *output) {//this is where the magic happens. Very slow magic. - currentCount=(int)timer.phasor(9);//this sets up a metronome that ticks every so often - - if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound - trigger=1;//play the arpeggiator line - trigger2=leadLineTrigger[playHead%256];//play the lead line - if (trigger2==1) {//if we are going to play a note - leadPitch=mtof.mtof(leadLinePitch[newnote]);//get the next pitch val - newnote++;//and iterate - if (newnote>14) { - newnote=0;//make sure we don't go over the edge of the array - } - } - currentPitch=mtof.mtof(pitch[(playHead%4)]+chord[currentChord%8]);//write the frequency val into currentPitch - playHead++;//iterate the playhead - if (playHead%32==0) {//wrap every 4 bars - currentChord++;//change the chord - } - //cout << "tick\n";//the clock ticks - lastCount=0;//set lastCount to 0 - } + output[0]=beats.play();//just play the file. Looping is default for all play functions. +// output[0]=beats.play(1.0);//play the file with a speed setting. 1. is normal speed. +// *output=beats.play(0.5,0,44100);//linear interpolationplay with a frequency input, start point and end point. Useful for syncing. +// *output=beats.play4(0.5,0,100000);//cubic interpolation play with a frequency input, start point and end point. Useful for syncing. -// bassout=filter2.lores(envelope.adsr(bass.saw(currentPitch*0.5)+sound.pulse(currentPitch*0.5,mod.phasor(1)),1,0.9995, 0.25, 0.9995, 1, trigger),9250,2);//new, simple ADSR. - leadout=filter.lores(leadenvelope.ar(lead2.saw(leadPitch*4)+lead.pulse(leadPitch+(leadmod.sinebuf(1.9)*1.5), 0.6), 0.00005, 0.999975, 50000, trigger2),5900,10);//leadline - delayout=(leadout+(delay.dl(leadout, 14000, 0.8)*0.5))/4;//add some delay - - if(trigger!=0)trigger=0;//set the trigger to off if you want it to trigger immediately next time. - - - output[0]=(bassout+delayout)/2;//sum output - output[1]=(bassout+delayout)/2; - -}
\ No newline at end of file +} + |
