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-rwxr-xr-xmain.cpp72
1 files changed, 49 insertions, 23 deletions
diff --git a/main.cpp b/main.cpp
index e0b1619..ac4c7e4 100755
--- a/main.cpp
+++ b/main.cpp
@@ -1,35 +1,61 @@
#include "maximilian.h"
-maxiOsc myCounter,mySwitchableOsc;//
-maxiSample beat;
-int CurrentCount;//
-double myOscOutput,myFilteredOutput;//
-double myEnvelopeData[6] = {500,0,1000,500,0,500};//this data will be used to make an envelope. Value and time to value in ms.
-maxiEnvelope myEnvelope;
-maxiFilter myFilter;
+//Bizarelly, this sounds a little bit like Kraftwerk's 'Metropolis', although it isn't. Funny that.
+
+maxiOsc sound,bass,timer,mod,lead,lead2,leadmod;//here are the synth bits
+maxiEnv envelope, leadenvelope;//some envelopes
+maxiFilter filter, filter2;//some filters
+maxiDelayline delay;//a delay
+convert mtof;//a method for converting midi notes to frequency
+double bassout,leadout, delayout;//some variables to hold the data and pass it around
+int trigger, trigger2, newnote;//some control variables
+int currentCount,lastCount,playHead=0, currentChord=0;//some other control variables
+int pitch[8]={57,57,59,60};//the bassline for the arpeggio
+int chord[8]={0,0,7,2,5,5,0,0};//the root chords for the arpeggio
+float currentPitch,leadPitch;//the final pitch variables
+
+//here's the lead line trigger array, followed by the pitches
+int leadLineTrigger[256]={1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
+int leadLinePitch[15]={69,67,65,64,67,66,64,62,65,64,62,57,55,60,57};
+
+
void setup() {//some inits
- myEnvelope.amplitude=myEnvelopeData[0]; //initialise the envelope
- beat.load("/Users/mick/Documents/workspace/Maximilian/beat2.wav");
+
}
-void play(double *output) {
+void play(double *output) {//this is where the magic happens. Very slow magic.
- CurrentCount=myCounter.phasor(1, 1, 9);//phasor can take three arguments; frequency, start value and end value.
+ currentCount=(int)timer.phasor(9);//this sets up a metronome that ticks every so often
- if (CurrentCount<5)//simple if statement
-
- myOscOutput=mySwitchableOsc.square(CurrentCount*100);
+ if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound
+ trigger=1;//play the arpeggiator line
+ trigger2=leadLineTrigger[playHead%256];//play the lead line
+ if (trigger2==1) {//if we are going to play a note
+ leadPitch=mtof.mtof(leadLinePitch[newnote]);//get the next pitch val
+ newnote++;//and iterate
+ if (newnote>14) {
+ newnote=0;//make sure we don't go over the edge of the array
+ }
+ }
+ currentPitch=mtof.mtof(pitch[(playHead%4)]+chord[currentChord%8]);//write the frequency val into currentPitch
+ playHead++;//iterate the playhead
+ if (playHead%32==0) {//wrap every 4 bars
+ currentChord++;//change the chord
+ }
+ //cout << "tick\n";//the clock ticks
+ lastCount=0;//set lastCount to 0
+ }
- else if (CurrentCount>=5)//and the 'else' bit.
-
- myOscOutput=mySwitchableOsc.saw(CurrentCount*50);//one osc object can produce whichever waveform you want.
+ bassout=filter2.lores(envelope.adsr(bass.saw(currentPitch*0.5)+sound.pulse(currentPitch*0.5,mod.phasor(1)),1,0.9995, 0.25, 0.9995, 1, trigger),9250,2);//new, simple ADSR.
+ leadout=filter.lores(leadenvelope.ar(lead2.saw(leadPitch*4)+lead.pulse(leadPitch+(leadmod.sinebuf(1.9)*1.5), 0.6), 0.00005, 0.999975, 50000, trigger2),5900,10);//leadline
- if (CurrentCount==1)
-
- myEnvelope.trigger(0,myEnvelopeData[0]); //trigger the envelope
+ delayout=(leadout+(delay.dl(leadout, 14000, 0.8)*0.5))/2;//add some delay
- myFilteredOutput=myFilter.lores(myOscOutput,(myEnvelope.line(6, myEnvelopeData)),10);//lores takes an audio input, a frequency and a resonance factor (1-100)
+ if(trigger!=0)trigger=0;//set the trigger to off if you want it to trigger immediately next time.
- *output=myFilteredOutput/2+beat.play(-1.,0,beat.length);//point me at your speakers and fire.
-}
+
+ output[0]=(bassout+delayout)/2;//sum output
+ output[1]=(bassout+delayout)/2;
+
+} \ No newline at end of file