aboutsummaryrefslogtreecommitdiffstats
path: root/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'main.cpp')
-rwxr-xr-xmain.cpp60
1 files changed, 13 insertions, 47 deletions
diff --git a/main.cpp b/main.cpp
index 9b3e586..e1a782e 100755
--- a/main.cpp
+++ b/main.cpp
@@ -1,58 +1,24 @@
#include "maximilian.h"
-//Bizarelly, this sounds a little bit like Kraftwerk's 'Metropolis', although it isn't. Funny that.
-
-maxiOsc sound,bass,timer,mod,lead,lead2,leadmod;//here are the synth bits
-maxiEnv envelope, leadenvelope;//some envelopes
-maxiFilter filter, filter2;//some filters
-maxiDelayline delay;//a delay
-convert mtof;//a method for converting midi notes to frequency
-double bassout,leadout, delayout;//some variables to hold the data and pass it around
-int trigger, trigger2, newnote;//some control variables
-int currentCount,lastCount,playHead=0, currentChord=0;//some other control variables
-int pitch[8]={57,57,59,60};//the bassline for the arpeggio
-int chord[8]={0,0,7,2,5,5,0,0};//the root chords for the arpeggio
-float currentPitch,leadPitch;//the final pitch variables
-
-//here's the lead line trigger array, followed by the pitches
-
+maxiSample beats; //We give our sample a name. It's called beats this time. We could have loads of them, but they have to have different names.
void setup() {//some inits
+// beats.loadOgg("/Users/mickgrierson/Documents/workspace/vorbis_test/ogg_test/thingy2.ogg");//load in your samples. Provide the full path to a wav file.
+
+ beats.load("/Users/mickgrierson/Documents/workspace/vorbis_test/ogg_test/thingy.wav");//load in your samples. Provide the full path to a wav file.
+
+ printf("Summary:\n%s", beats.getSummary());//get info on samples if you like.
+
}
void play(double *output) {//this is where the magic happens. Very slow magic.
- currentCount=(int)timer.phasor(9);//this sets up a metronome that ticks every so often
-
- if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound
- trigger=1;//play the arpeggiator line
- trigger2=leadLineTrigger[playHead%256];//play the lead line
- if (trigger2==1) {//if we are going to play a note
- leadPitch=mtof.mtof(leadLinePitch[newnote]);//get the next pitch val
- newnote++;//and iterate
- if (newnote>14) {
- newnote=0;//make sure we don't go over the edge of the array
- }
- }
- currentPitch=mtof.mtof(pitch[(playHead%4)]+chord[currentChord%8]);//write the frequency val into currentPitch
- playHead++;//iterate the playhead
- if (playHead%32==0) {//wrap every 4 bars
- currentChord++;//change the chord
- }
- //cout << "tick\n";//the clock ticks
- lastCount=0;//set lastCount to 0
- }
+ output[0]=beats.play();//just play the file. Looping is default for all play functions.
+// output[0]=beats.play(1.0);//play the file with a speed setting. 1. is normal speed.
+// *output=beats.play(0.5,0,44100);//linear interpolationplay with a frequency input, start point and end point. Useful for syncing.
+// *output=beats.play4(0.5,0,100000);//cubic interpolation play with a frequency input, start point and end point. Useful for syncing.
-// bassout=filter2.lores(envelope.adsr(bass.saw(currentPitch*0.5)+sound.pulse(currentPitch*0.5,mod.phasor(1)),1,0.9995, 0.25, 0.9995, 1, trigger),9250,2);//new, simple ADSR.
- leadout=filter.lores(leadenvelope.ar(lead2.saw(leadPitch*4)+lead.pulse(leadPitch+(leadmod.sinebuf(1.9)*1.5), 0.6), 0.00005, 0.999975, 50000, trigger2),5900,10);//leadline
- delayout=(leadout+(delay.dl(leadout, 14000, 0.8)*0.5))/4;//add some delay
-
- if(trigger!=0)trigger=0;//set the trigger to off if you want it to trigger immediately next time.
-
-
- output[0]=(bassout+delayout)/2;//sum output
- output[1]=(bassout+delayout)/2;
-
-} \ No newline at end of file
+}
+