diff options
Diffstat (limited to 'main.cpp')
| -rwxr-xr-x | main.cpp | 90 |
1 files changed, 51 insertions, 39 deletions
@@ -1,49 +1,61 @@ -//Using BPF equation from http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt - #include "maximilian.h" -float xs[3], ys[3]; -float a0, a1, a2, b0, b1, b2; -float f0 = 400; //THE FREQUENCY -float Q = 1.0; +//Bizarelly, this sounds a little bit like Kraftwerk's 'Metropolis', although it isn't. Funny that. + +maxiOsc sound,bass,timer,mod,lead,lead2,leadmod;//here are the synth bits +maxiEnv envelope, leadenvelope;//some envelopes +maxiFilter filter, filter2;//some filters +maxiDelayline delay;//a delay +convert mtof;//a method for converting midi notes to frequency +double bassout,leadout, delayout;//some variables to hold the data and pass it around +int trigger, trigger2, newnote;//some control variables +int currentCount,lastCount,playHead=0, currentChord=0;//some other control variables +int pitch[8]={57,57,59,60};//the bassline for the arpeggio +int chord[8]={0,0,7,2,5,5,0,0};//the root chords for the arpeggio +float currentPitch,leadPitch;//the final pitch variables + +//here's the lead line trigger array, followed by the pitches +int leadLineTrigger[256]={1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; +int leadLinePitch[15]={69,67,65,64,67,66,64,62,65,64,62,57,55,60,57}; + -maxiOsc mySwitchableOsc; void setup() {//some inits - double w0 = 2*PI*f0/44100; - double alpha = sin(w0)/(2*Q); - //Band-pass reson: -// b0 = alpha; -// b1 = 0; -// b2 = -1 * alpha; -// a0 = 1 + alpha; -// a1 = -2*cos(w0); -// a2 = 1 - alpha; - - //Notch: - b0 = 1; - b1 = -2*cos(w0); - b2 = 1; - a0 = 1 + alpha; - a1 = -2*cos(w0); - a2 = 1 - alpha; - //LPF: -// b0 = (1 - cos(w0))/2; -// b1 = 1 - cos(w0); -// b2 = (1 - cos(w0))/2; -// a0 = 1 + alpha; -// a1 = -2*cos(w0); -// a2 = 1 - alpha; } -void play(double *output) { - xs[0] = mySwitchableOsc.sawn(400); - ys[0] = (b0/a0)*xs[0] + (b1/a0)*xs[1] + (b2/a0)*xs[2] - - (a1/a0)*ys[1] - (a2/a0)*ys[2]; +void play(double *output) {//this is where the magic happens. Very slow magic. - *output = ys[0]; + currentCount=(int)timer.phasor(9);//this sets up a metronome that ticks every so often - ys[2] = ys[1]; ys[1] = ys[0]; - xs[2] = xs[1]; xs[1] = xs[0]; -} + if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound + trigger=1;//play the arpeggiator line + trigger2=leadLineTrigger[playHead%256];//play the lead line + if (trigger2==1) {//if we are going to play a note + leadPitch=mtof.mtof(leadLinePitch[newnote]);//get the next pitch val + newnote++;//and iterate + if (newnote>14) { + newnote=0;//make sure we don't go over the edge of the array + } + } + currentPitch=mtof.mtof(pitch[(playHead%4)]+chord[currentChord%8]);//write the frequency val into currentPitch + playHead++;//iterate the playhead + if (playHead%32==0) {//wrap every 4 bars + currentChord++;//change the chord + } + //cout << "tick\n";//the clock ticks + lastCount=0;//set lastCount to 0 + } + + bassout=filter2.lores(envelope.adsr(bass.saw(currentPitch*0.5)+sound.pulse(currentPitch*0.5,mod.phasor(1)),1,0.9995, 0.25, 0.9995, 1, trigger),9250,2);//new, simple ADSR. + leadout=filter.lores(leadenvelope.ar(lead2.saw(leadPitch*4)+lead.pulse(leadPitch+(leadmod.sinebuf(1.9)*1.5), 0.6), 0.00005, 0.999975, 50000, trigger2),5900,10);//leadline + + delayout=(leadout+(delay.dl(leadout, 14000, 0.8)*0.5))/2;//add some delay + + if(trigger!=0)trigger=0;//set the trigger to off if you want it to trigger immediately next time. + + + output[0]=(bassout)/2;//sum output + output[1]=(bassout)/2; + +}
\ No newline at end of file |
