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Diffstat (limited to 'ofxMaxim/examples/OSX/ofxMaximExamples0062OSX/ofMaxim_example/src/testApp.cpp')
| -rw-r--r-- | ofxMaxim/examples/OSX/ofxMaximExamples0062OSX/ofMaxim_example/src/testApp.cpp | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/ofxMaxim/examples/OSX/ofxMaximExamples0062OSX/ofMaxim_example/src/testApp.cpp b/ofxMaxim/examples/OSX/ofxMaximExamples0062OSX/ofMaxim_example/src/testApp.cpp new file mode 100644 index 0000000..c86526e --- /dev/null +++ b/ofxMaxim/examples/OSX/ofxMaximExamples0062OSX/ofMaxim_example/src/testApp.cpp @@ -0,0 +1,131 @@ +/* This is an example of how to integrate maximilain into openFrameworks, + including using audio received for input and audio requested for output. + + + You can copy and paste this and use it as a starting example. + + */ + + +#include "testApp.h" + + + +//------------------------------------------------------------- +testApp::~testApp() { + + delete beat.myData; /*you should probably delete myData for any sample object + that you've created in testApp.h*/ + +} + + +//-------------------------------------------------------------- +void testApp::setup(){ + /* some standard setup stuff*/ + + ofEnableAlphaBlending(); + ofSetupScreen(); + ofBackground(0, 0, 0); + ofSetVerticalSync(true); + + + sampleRate = 44100; /* Sampling Rate */ + initialBufferSize = 512; + + /* Now you can put anything you would normally put in maximilian's 'setup' method in here. */ + + + beat.load(ofToDataPath("beat2.wav")); + beat.getLength(); + + + ofSoundStreamSetup(2,0,this, sampleRate, initialBufferSize, 4);} + +//-------------------------------------------------------------- +void testApp::update(){ + +} + +//-------------------------------------------------------------- +void testApp::draw(){ + + + ofSetColor(255, 255, 255,255); + ofRect(600, 300, sample*150, sample*150); /* audio sigs go between -1 and 1. See?*/ + ofCircle(200, 300, wave*150); + +} + +//-------------------------------------------------------------- +void testApp::audioRequested (float * output, int bufferSize, int nChannels){ + + for (int i = 0; i < bufferSize; i++){ + + + + sample=beat.play(0.5, 0, beat.length); + wave=sine1.sinebuf(abs(mouseX));/* mouse controls sinewave pitch. we get abs value to stop it dropping +// delow zero and killing the soundcard*/ + + mymix.stereo(sample + wave, outputs, 0.5); + + + output[i*nChannels ] = outputs[0]; /* You may end up with lots of outputs. add them here */ + output[i*nChannels + 1] = outputs[1]; + } + +} + +//-------------------------------------------------------------- +void testApp::audioReceived (float * input, int bufferSize, int nChannels){ + + + /* You can just grab this input and stick it in a double, then use it above to create output*/ + + for (int i = 0; i < bufferSize; i++){ + + /* you can also grab the data out of the arrays*/ + + + } + +} + +//-------------------------------------------------------------- +void testApp::keyPressed(int key){ + +} + +//-------------------------------------------------------------- +void testApp::keyReleased(int key){ + +} + +//-------------------------------------------------------------- +void testApp::mouseMoved(int x, int y ){ + + + +} + +//-------------------------------------------------------------- +void testApp::mouseDragged(int x, int y, int button){ + +} + +//-------------------------------------------------------------- +void testApp::mousePressed(int x, int y, int button){ + +} + +//-------------------------------------------------------------- +void testApp::mouseReleased(int x, int y, int button){ + +} + +//-------------------------------------------------------------- +void testApp::windowResized(int w, int h){ + +} + |
