aboutsummaryrefslogtreecommitdiffstats
path: root/ofxMaxim/examples/windows/ofMaximWindowsVS2008_emptyExample/src/testApp.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'ofxMaxim/examples/windows/ofMaximWindowsVS2008_emptyExample/src/testApp.cpp')
-rwxr-xr-xofxMaxim/examples/windows/ofMaximWindowsVS2008_emptyExample/src/testApp.cpp162
1 files changed, 0 insertions, 162 deletions
diff --git a/ofxMaxim/examples/windows/ofMaximWindowsVS2008_emptyExample/src/testApp.cpp b/ofxMaxim/examples/windows/ofMaximWindowsVS2008_emptyExample/src/testApp.cpp
deleted file mode 100755
index 0d02a2f..0000000
--- a/ofxMaxim/examples/windows/ofMaximWindowsVS2008_emptyExample/src/testApp.cpp
+++ /dev/null
@@ -1,162 +0,0 @@
-/* This is an example of how to integrate maximilain into openFrameworks,
- including using audio received for input and audio requested for output.
-
-
- You can copy and paste this and use it as a starting example.
-
- */
-
-
-#include "testApp.h"
-#include "maximilian.h"/* include the lib */
-
-
-
-//-------------------------------------------------------------
-testApp::~testApp() {
-
- delete beat.myData; /*you should probably delete myData for any sample object
- that you've created in testApp.h*/
-
-}
-
-
-//--------------------------------------------------------------
-void testApp::setup(){
- /* some standard setup stuff*/
-
- ofEnableAlphaBlending();
- ofSetupScreen();
- ofBackground(0, 0, 0);
-
- /* This is stuff you always need.*/
-
- sampleRate = 44100; /* Sampling Rate */
- initialBufferSize = 512; /* Buffer Size. you have to fill this buffer with sound*/
- lAudioOut = new float[initialBufferSize];/* outputs */
- rAudioOut = new float[initialBufferSize];
- lAudioIn = new float[initialBufferSize];/* inputs */
- rAudioIn = new float[initialBufferSize];
-
-
- /* This is a nice safe piece of code */
- memset(lAudioOut, 0, initialBufferSize * sizeof(float));
- memset(rAudioOut, 0, initialBufferSize * sizeof(float));
-
- memset(lAudioIn, 0, initialBufferSize * sizeof(float));
- memset(rAudioIn, 0, initialBufferSize * sizeof(float));
-
- /* Now you can put anything you would normally put in maximilian's 'setup' method in here. */
-
-
- beat.load("beat2.wav");
- beat.getLength();
-
-
-
- ofSoundStreamSetup(2,0,this, sampleRate, initialBufferSize, 4);/* Call this last ! */
-}
-
-//--------------------------------------------------------------
-void testApp::update(){
-
-}
-
-//--------------------------------------------------------------
-void testApp::draw(){
-
- /* You can use any of the data from audio received and audiorequested to draw stuff here.
- Importantly, most people just use the input and output arrays defined above.
- Clever people don't do this. This bit of code shows that by default, each signal is going to flip
- between -1 and 1. You need to account for this somehow. Get the absolute value for example.
-
- */
-
- ofSetColor(255, 255, 255,255);
- ofRect(600, 300, sample*150, sample*150); /* audio sigs go between -1 and 1. See?*/
- ofCircle(200, 300, wave*150);
-
-
-}
-
-//--------------------------------------------------------------
-void testApp::audioRequested (float * output, int bufferSize, int nChannels){
-
- for (int i = 0; i < bufferSize; i++){
-
- /* Stick your maximilian 'play()' code in here ! Declare your objects in testApp.h.
-
- For information on how maximilian works, take a look at the example code at
-
- http://www.maximilian.strangeloop.co.uk
-
- under 'Tutorials'.
-
- */
-
- sample=beat.play(0.5, 0, beat.length);
- wave=sine1.sinebuf(440);/* mouse controls sinewave pitch. we get abs value to stop it dropping
- //delow zero and killing the soundcard*/
-
- mymix.stereo((wave+sample)/2.0, outputs, 0.5);
-
-
- lAudioOut[i] = output[i*nChannels ] = outputs[0]; /* You may end up with lots of outputs. add them here */
- rAudioOut[i] = output[i*nChannels + 1] = outputs[1];
- }
-
-}
-
-//--------------------------------------------------------------
-void testApp::audioReceived (float * input, int bufferSize, int nChannels){
-
-
- /* You can just grab this input and stick it in a double, then use it above to create output*/
-
- for (int i = 0; i < bufferSize; i++){
-
- /* you can also grab the data out of the arrays*/
-
- lAudioIn[i] = input[i*2];
- rAudioIn[i] = input[i*2+1];
- }
-
-}
-
-//--------------------------------------------------------------
-void testApp::keyPressed(int key){
-
-}
-
-//--------------------------------------------------------------
-void testApp::keyReleased(int key){
-
-}
-
-//--------------------------------------------------------------
-void testApp::mouseMoved(int x, int y ){
-
-
-
-}
-
-//--------------------------------------------------------------
-void testApp::mouseDragged(int x, int y, int button){
-
-}
-
-//--------------------------------------------------------------
-void testApp::mousePressed(int x, int y, int button){
-
-}
-
-//--------------------------------------------------------------
-void testApp::mouseReleased(int x, int y, int button){
-
-}
-
-//--------------------------------------------------------------
-void testApp::windowResized(int w, int h){
-
-}
-