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Diffstat (limited to 'ofxMaxim/examples/windows/ofMaximWindowsVS2008_emptyExample/src/testApp.cpp')
| -rwxr-xr-x | ofxMaxim/examples/windows/ofMaximWindowsVS2008_emptyExample/src/testApp.cpp | 162 |
1 files changed, 0 insertions, 162 deletions
diff --git a/ofxMaxim/examples/windows/ofMaximWindowsVS2008_emptyExample/src/testApp.cpp b/ofxMaxim/examples/windows/ofMaximWindowsVS2008_emptyExample/src/testApp.cpp deleted file mode 100755 index 0d02a2f..0000000 --- a/ofxMaxim/examples/windows/ofMaximWindowsVS2008_emptyExample/src/testApp.cpp +++ /dev/null @@ -1,162 +0,0 @@ -/* This is an example of how to integrate maximilain into openFrameworks, - including using audio received for input and audio requested for output. - - - You can copy and paste this and use it as a starting example. - - */ - - -#include "testApp.h" -#include "maximilian.h"/* include the lib */ - - - -//------------------------------------------------------------- -testApp::~testApp() { - - delete beat.myData; /*you should probably delete myData for any sample object - that you've created in testApp.h*/ - -} - - -//-------------------------------------------------------------- -void testApp::setup(){ - /* some standard setup stuff*/ - - ofEnableAlphaBlending(); - ofSetupScreen(); - ofBackground(0, 0, 0); - - /* This is stuff you always need.*/ - - sampleRate = 44100; /* Sampling Rate */ - initialBufferSize = 512; /* Buffer Size. you have to fill this buffer with sound*/ - lAudioOut = new float[initialBufferSize];/* outputs */ - rAudioOut = new float[initialBufferSize]; - lAudioIn = new float[initialBufferSize];/* inputs */ - rAudioIn = new float[initialBufferSize]; - - - /* This is a nice safe piece of code */ - memset(lAudioOut, 0, initialBufferSize * sizeof(float)); - memset(rAudioOut, 0, initialBufferSize * sizeof(float)); - - memset(lAudioIn, 0, initialBufferSize * sizeof(float)); - memset(rAudioIn, 0, initialBufferSize * sizeof(float)); - - /* Now you can put anything you would normally put in maximilian's 'setup' method in here. */ - - - beat.load("beat2.wav"); - beat.getLength(); - - - - ofSoundStreamSetup(2,0,this, sampleRate, initialBufferSize, 4);/* Call this last ! */ -} - -//-------------------------------------------------------------- -void testApp::update(){ - -} - -//-------------------------------------------------------------- -void testApp::draw(){ - - /* You can use any of the data from audio received and audiorequested to draw stuff here. - Importantly, most people just use the input and output arrays defined above. - Clever people don't do this. This bit of code shows that by default, each signal is going to flip - between -1 and 1. You need to account for this somehow. Get the absolute value for example. - - */ - - ofSetColor(255, 255, 255,255); - ofRect(600, 300, sample*150, sample*150); /* audio sigs go between -1 and 1. See?*/ - ofCircle(200, 300, wave*150); - - -} - -//-------------------------------------------------------------- -void testApp::audioRequested (float * output, int bufferSize, int nChannels){ - - for (int i = 0; i < bufferSize; i++){ - - /* Stick your maximilian 'play()' code in here ! Declare your objects in testApp.h. - - For information on how maximilian works, take a look at the example code at - - http://www.maximilian.strangeloop.co.uk - - under 'Tutorials'. - - */ - - sample=beat.play(0.5, 0, beat.length); - wave=sine1.sinebuf(440);/* mouse controls sinewave pitch. we get abs value to stop it dropping - //delow zero and killing the soundcard*/ - - mymix.stereo((wave+sample)/2.0, outputs, 0.5); - - - lAudioOut[i] = output[i*nChannels ] = outputs[0]; /* You may end up with lots of outputs. add them here */ - rAudioOut[i] = output[i*nChannels + 1] = outputs[1]; - } - -} - -//-------------------------------------------------------------- -void testApp::audioReceived (float * input, int bufferSize, int nChannels){ - - - /* You can just grab this input and stick it in a double, then use it above to create output*/ - - for (int i = 0; i < bufferSize; i++){ - - /* you can also grab the data out of the arrays*/ - - lAudioIn[i] = input[i*2]; - rAudioIn[i] = input[i*2+1]; - } - -} - -//-------------------------------------------------------------- -void testApp::keyPressed(int key){ - -} - -//-------------------------------------------------------------- -void testApp::keyReleased(int key){ - -} - -//-------------------------------------------------------------- -void testApp::mouseMoved(int x, int y ){ - - - -} - -//-------------------------------------------------------------- -void testApp::mouseDragged(int x, int y, int button){ - -} - -//-------------------------------------------------------------- -void testApp::mousePressed(int x, int y, int button){ - -} - -//-------------------------------------------------------------- -void testApp::mouseReleased(int x, int y, int button){ - -} - -//-------------------------------------------------------------- -void testApp::windowResized(int w, int h){ - -} - |
