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+/* This is an example of how to integrate maximilain into openFrameworks,
+ including using audio received for input and audio requested for output.
+
+
+ You can copy and paste this and use it as a starting example.
+
+ */
+
+#include "ofApp.h"
+
+//--------------------------------------------------------------
+void ofApp::setup(){
+
+ /* This is stuff you always need.*/
+
+ sampleRate = 44100; /* Sampling Rate */
+ bufferSize = 512; /* Buffer Size. you have to fill this buffer with sound using the for loop in the audioOut method */
+
+ /* Anything that you would normally find/put in maximilian's setup() method needs to go here. For example, Sample loading.
+
+ */
+ sample1.load(ofToDataPath("beat2.wav")); // ofToDataPath tells the load function to look in the data folder
+
+ ofBackground(255,255,255);
+
+ ofSoundStreamSetup(2,2,this, sampleRate, bufferSize, 4); /* this has to happen at the end of setup - it switches on the DAC */
+
+
+}
+
+//--------------------------------------------------------------
+void ofApp::update(){
+
+}
+
+//--------------------------------------------------------------
+void ofApp::draw(){
+
+ /* You can use any of the data from audio received and audiorequested to draw stuff here.
+ Importantly, most people just use the input and output arrays defined above.
+ Clever people don't do this. This bit of code shows that by default, each signal is going to flip
+ between -1 and 1. You need to account for this somehow. Get the absolute value for example.
+ */
+
+
+}
+
+//--------------------------------------------------------------
+void ofApp::audioOut(float * output, int bufferSize, int nChannels) {
+
+
+ for (int i = 0; i < bufferSize; i++){
+
+ /* Stick your maximilian 'play()' code in here ! Declare your objects in testApp.h.
+
+ For information on how maximilian works, take a look at the example code at
+
+ http://www.maximilian.strangeloop.co.uk
+
+ under 'Tutorials'.
+
+ */
+
+
+
+ sample=sample1.play(1.+myOsc1.saw(10)); // play back the sample but modulate the speed with a sawtooth.
+
+
+ channel1.stereo(sample,outputs1,0.5); // use the stereo function of the mix object to pan the sample in the middle.
+
+ /* You may end up with lots of outputs. add them here */
+
+ output[i*nChannels ] = outputs1[0];//left output
+ output[i*nChannels + 1] = outputs1[1];//right output
+
+ }
+
+}
+
+//--------------------------------------------------------------
+void ofApp::audioIn(float * input, int bufferSize, int nChannels){
+
+ // samples are "interleaved"
+ for(int i = 0; i < bufferSize; i++){
+
+
+ }
+
+}
+
+
+//--------------------------------------------------------------
+void ofApp::keyPressed(int key){
+
+}
+
+//--------------------------------------------------------------
+void ofApp::keyReleased(int key){
+
+}
+
+//--------------------------------------------------------------
+void ofApp::mouseMoved(int x, int y){
+
+}
+
+//--------------------------------------------------------------
+void ofApp::mouseDragged(int x, int y, int button){
+
+}
+
+//--------------------------------------------------------------
+void ofApp::mousePressed(int x, int y, int button){
+
+}
+
+//--------------------------------------------------------------
+void ofApp::mouseReleased(int x, int y, int button){
+
+}
+
+//--------------------------------------------------------------
+void ofApp::windowResized(int w, int h){
+
+}
+
+//--------------------------------------------------------------
+void ofApp::gotMessage(ofMessage msg){
+
+}
+
+//--------------------------------------------------------------
+void ofApp::dragEvent(ofDragInfo dragInfo){
+
+}