diff options
Diffstat (limited to 'ofxMaxim/ofxMaximExamples0062OSX/ofMaxim_example/src')
3 files changed, 0 insertions, 188 deletions
diff --git a/ofxMaxim/ofxMaximExamples0062OSX/ofMaxim_example/src/main.cpp b/ofxMaxim/ofxMaximExamples0062OSX/ofMaxim_example/src/main.cpp deleted file mode 100644 index 312c54e..0000000 --- a/ofxMaxim/ofxMaximExamples0062OSX/ofMaxim_example/src/main.cpp +++ /dev/null @@ -1,16 +0,0 @@ -#include "ofMain.h" -#include "testApp.h" -#include "ofAppGlutWindow.h" - -//======================================================================== -int main( ){ - - ofAppGlutWindow window; - ofSetupOpenGL(&window, 800,600, OF_WINDOW); // <-------- setup the GL context - - // this kicks off the running of my app - // can be OF_WINDOW or OF_FULLSCREEN - // pass in width and height too: - ofRunApp( new testApp()); - -} diff --git a/ofxMaxim/ofxMaximExamples0062OSX/ofMaxim_example/src/testApp.cpp b/ofxMaxim/ofxMaximExamples0062OSX/ofMaxim_example/src/testApp.cpp deleted file mode 100644 index c86526e..0000000 --- a/ofxMaxim/ofxMaximExamples0062OSX/ofMaxim_example/src/testApp.cpp +++ /dev/null @@ -1,131 +0,0 @@ -/* This is an example of how to integrate maximilain into openFrameworks, - including using audio received for input and audio requested for output. - - - You can copy and paste this and use it as a starting example. - - */ - - -#include "testApp.h" - - - -//------------------------------------------------------------- -testApp::~testApp() { - - delete beat.myData; /*you should probably delete myData for any sample object - that you've created in testApp.h*/ - -} - - -//-------------------------------------------------------------- -void testApp::setup(){ - /* some standard setup stuff*/ - - ofEnableAlphaBlending(); - ofSetupScreen(); - ofBackground(0, 0, 0); - ofSetVerticalSync(true); - - - sampleRate = 44100; /* Sampling Rate */ - initialBufferSize = 512; - - /* Now you can put anything you would normally put in maximilian's 'setup' method in here. */ - - - beat.load(ofToDataPath("beat2.wav")); - beat.getLength(); - - - ofSoundStreamSetup(2,0,this, sampleRate, initialBufferSize, 4);} - -//-------------------------------------------------------------- -void testApp::update(){ - -} - -//-------------------------------------------------------------- -void testApp::draw(){ - - - ofSetColor(255, 255, 255,255); - ofRect(600, 300, sample*150, sample*150); /* audio sigs go between -1 and 1. See?*/ - ofCircle(200, 300, wave*150); - -} - -//-------------------------------------------------------------- -void testApp::audioRequested (float * output, int bufferSize, int nChannels){ - - for (int i = 0; i < bufferSize; i++){ - - - - sample=beat.play(0.5, 0, beat.length); - wave=sine1.sinebuf(abs(mouseX));/* mouse controls sinewave pitch. we get abs value to stop it dropping -// delow zero and killing the soundcard*/ - - mymix.stereo(sample + wave, outputs, 0.5); - - - output[i*nChannels ] = outputs[0]; /* You may end up with lots of outputs. add them here */ - output[i*nChannels + 1] = outputs[1]; - } - -} - -//-------------------------------------------------------------- -void testApp::audioReceived (float * input, int bufferSize, int nChannels){ - - - /* You can just grab this input and stick it in a double, then use it above to create output*/ - - for (int i = 0; i < bufferSize; i++){ - - /* you can also grab the data out of the arrays*/ - - - } - -} - -//-------------------------------------------------------------- -void testApp::keyPressed(int key){ - -} - -//-------------------------------------------------------------- -void testApp::keyReleased(int key){ - -} - -//-------------------------------------------------------------- -void testApp::mouseMoved(int x, int y ){ - - - -} - -//-------------------------------------------------------------- -void testApp::mouseDragged(int x, int y, int button){ - -} - -//-------------------------------------------------------------- -void testApp::mousePressed(int x, int y, int button){ - -} - -//-------------------------------------------------------------- -void testApp::mouseReleased(int x, int y, int button){ - -} - -//-------------------------------------------------------------- -void testApp::windowResized(int w, int h){ - -} - diff --git a/ofxMaxim/ofxMaximExamples0062OSX/ofMaxim_example/src/testApp.h b/ofxMaxim/ofxMaximExamples0062OSX/ofMaxim_example/src/testApp.h deleted file mode 100644 index ed251be..0000000 --- a/ofxMaxim/ofxMaximExamples0062OSX/ofMaxim_example/src/testApp.h +++ /dev/null @@ -1,41 +0,0 @@ -#ifndef _TEST_APP -#define _TEST_APP - - -#include "ofMain.h" -#include "ofxMaxim.h" - - -class testApp : public ofBaseApp{ - - public: - ~testApp();/* deconsructor is very useful */ - void setup(); - void update(); - void draw(); - - void keyPressed (int key); - void keyReleased(int key); - void mouseMoved(int x, int y ); - void mouseDragged(int x, int y, int button); - void mousePressed(int x, int y, int button); - void mouseReleased(int x, int y, int button); - void windowResized(int w, int h); - - void audioRequested (float * input, int bufferSize, int nChannels); /* output method */ - void audioReceived (float * input, int bufferSize, int nChannels); /* input method */ - - int initialBufferSize; /* buffer size */ - int sampleRate; - - - /* stick you maximilian stuff below */ - - double wave,sample,outputs[2]; - ofxMaxiMix mymix; - ofxMaxiOsc sine1; - ofxMaxiSample beats,beat; - -}; - -#endif |
