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+/* This is an example of how to integrate maximilain into openFrameworks,
+ including using audio received for input and audio requested for output.
+
+
+ You can copy and paste this and use it as a starting example.
+
+ */
+
+
+#include "testApp.h"
+#include "maximilian.h"/* include the lib */
+#include "time.h"
+
+
+
+//-------------------------------------------------------------
+testApp::~testApp() {
+
+}
+
+
+//--------------------------------------------------------------
+void testApp::setup(){
+ /* some standard setup stuff*/
+
+ ofEnableAlphaBlending();
+ ofSetupScreen();
+ ofBackground(0, 0, 0);
+ ofSetFrameRate(60);
+
+ /* This is stuff you always need.*/
+
+ sampleRate = 44100; /* Sampling Rate */
+ initialBufferSize = 512; /* Buffer Size. you have to fill this buffer with sound*/
+ lAudioOut = new float[initialBufferSize];/* outputs */
+ rAudioOut = new float[initialBufferSize];
+ lAudioIn = new float[initialBufferSize];/* inputs */
+ rAudioIn = new float[initialBufferSize];
+
+
+ /* This is a nice safe piece of code */
+ memset(lAudioOut, 0, initialBufferSize * sizeof(float));
+ memset(rAudioOut, 0, initialBufferSize * sizeof(float));
+
+ memset(lAudioIn, 0, initialBufferSize * sizeof(float));
+ memset(rAudioIn, 0, initialBufferSize * sizeof(float));
+
+ /* Now you can put anything you would normally put in maximilian's 'setup' method in here. */
+
+
+
+ fftSize = 1024;
+ mfft.setup(fftSize, 1024, 256);
+ ifft.setup(fftSize, 1024, 256);
+
+
+
+ nAverages = 12;
+ oct.setup(sampleRate, fftSize/2, nAverages);
+
+ ofxMaxiSettings::setup(sampleRate, 2, initialBufferSize);
+ ofSoundStreamSetup(2,0, this, sampleRate, initialBufferSize, 4);/* Call this last ! */
+
+ ofSetVerticalSync(true);
+
+}
+
+//--------------------------------------------------------------
+void testApp::update(){
+}
+
+//--------------------------------------------------------------
+void testApp::draw(){
+
+ ofSetColor(255, 255, 255,255);
+
+ //draw fft output
+ float xinc = 900.0 / fftSize * 2.0;
+ for(int i=0; i < fftSize / 2; i++) {
+ float height = mfft.magnitudesDB[i] / 50.0 * 400;
+ ofRect(100 + (i*xinc),450 - height,2, height);
+ }
+ //draw phases
+ ofSetColor(0, 255, 0,100);
+ for(int i=0; i < fftSize / 2; i++) {
+ float height = mfft.phases[i] / 50.0 * 400;
+ ofRect(100 + (i*xinc),500 - height,2, height);
+ }
+
+ //octave analyser
+ ofSetColor(255, 0, 0,100);
+ xinc = 900.0 / oct.nAverages;
+ for(int i=0; i < oct.nAverages; i++) {
+ float height = oct.averages[i] / 50.0 * 100;
+ ofRect(100 + (i*xinc),700 - height,2, height);
+ }
+
+// cout << callTime << endl;
+
+}
+
+//--------------------------------------------------------------
+void testApp::audioRequested (float * output, int bufferSize, int nChannels){
+// static double tm;
+ for (int i = 0; i < bufferSize; i++){
+ wave = osc.saw(maxiMap::linexp(mouseY + ofGetWindowPositionY(), 0, ofGetScreenHeight(), 200, 8000));
+ //get fft
+ if (mfft.process(wave)) {
+ int bins = fftSize / 2.0;
+ //do some manipulation
+ int hpCutoff = floor(((mouseX + ofGetWindowPositionX()) / (float) ofGetScreenWidth()) * fftSize / 2.0);
+//highpass
+ memset(mfft.magnitudes, 0, sizeof(float) * hpCutoff);
+ memset(mfft.phases, 0, sizeof(float) * hpCutoff);
+//lowpass
+// memset(mfft.magnitudes + hpCutoff, 0, sizeof(float) * (bins - hpCutoff));
+// memset(mfft.phases + hpCutoff, 0, sizeof(float) * (bins - hpCutoff));
+ mfft.magsToDB();
+ oct.calculate(mfft.magnitudesDB);
+ cout << mfft.spectralFlatness() << ", " << mfft.spectralCentroid() << endl;
+ }
+ //inverse fft
+ gettimeofday(&callTS,NULL);
+ ifftVal = ifft.process(mfft.magnitudes, mfft.phases);
+ gettimeofday(&callEndTS,NULL);
+ callTime = (float)(callEndTS.tv_usec - callTS.tv_usec) / 1000000.0;
+ callTime += (float)(callEndTS.tv_sec - callTS.tv_sec);
+ //play result
+ mymix.stereo(ifftVal, outputs, 0.5);
+// float mix = ((mouseX + ofGetWindowPositionX()) / (float) ofGetScreenWidth());
+// mymix.stereo((wave * mix) + ((1.0-mix) * ifftVal), outputs, 0.5);
+ lAudioOut[i] = output[i*nChannels ] = outputs[0]; /* You may end up with lots of outputs. add them here */
+ rAudioOut[i] = output[i*nChannels + 1] = outputs[1];
+ }
+
+
+
+}
+
+//--------------------------------------------------------------
+void testApp::audioReceived (float * input, int bufferSize, int nChannels){
+
+
+ /* You can just grab this input and stick it in a double, then use it above to create output*/
+
+ for (int i = 0; i < bufferSize; i++){
+
+ /* you can also grab the data out of the arrays*/
+
+ lAudioIn[i] = input[i*2];
+ rAudioIn[i] = input[i*2+1];
+ }
+
+}
+
+//--------------------------------------------------------------
+void testApp::keyPressed(int key){
+
+}
+
+//--------------------------------------------------------------
+void testApp::keyReleased(int key){
+
+}
+
+//--------------------------------------------------------------
+void testApp::mouseMoved(int x, int y ){
+
+
+
+}
+
+//--------------------------------------------------------------
+void testApp::mouseDragged(int x, int y, int button){
+
+}
+
+//--------------------------------------------------------------
+void testApp::mousePressed(int x, int y, int button){
+
+}
+
+//--------------------------------------------------------------
+void testApp::mouseReleased(int x, int y, int button){
+
+}
+
+//--------------------------------------------------------------
+void testApp::windowResized(int w, int h){
+
+}
+