From 9b352d42f4631a515345ed7c4992a736aab1fea2 Mon Sep 17 00:00:00 2001 From: Mick Grierson Date: Mon, 17 Oct 2011 02:01:12 +0100 Subject: added maxiEnv - easier to use ADSR and AR envelopes for those who find ramps a bit weird --- main.cpp | 30 ++++++++++++++++++++++-------- 1 file changed, 22 insertions(+), 8 deletions(-) (limited to 'main.cpp') diff --git a/main.cpp b/main.cpp index 70803aa..34befac 100755 --- a/main.cpp +++ b/main.cpp @@ -1,21 +1,35 @@ #include "maximilian.h" -maxiSample beats;//We give our sample a name. It's called beats this time. We could have loads of them, but they have to have different names. -maxiDyn compressor; -double beat; +maxiOsc sound,timer;//We give our sample a name. It's called beats this time. We could have loads of them, but they have to have different names. +maxiEnv AR; +double out; +int trigger, lasttrigger; +int currentCount,lastCount,playHead=0; +int rhythm[8]={1,0,1,0,1,0,1,0}; void setup() {//some inits - beats.load("/Users/mickgrierson/Documents/audio/59210__suonho__abstract_electrofunkbreakbeats_124bpm_mono.wav");//load in your samples. Provide the full path to a wav file. - printf("Summary:\n%s", beats.getSummary());//get info on samples if you like. - } void play(double *output) {//this is where the magic happens. Very slow magic. + currentCount=(int)timer.phasor(16);//this sets up a metronome that ticks every 2 seconds + + if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound + + trigger=rhythm[playHead]; + playHead++; + if (playHead>7) { + playHead=0; + } + //cout << "tick\n";//the clock ticks + lastCount=0;//set lastCount to 0 + } + + +// beat=beats.play();//just play the file. Looping is default for all play functions. - beat=beats.play();//just play the file. Looping is default for all play functions. - *output=compressor.compress(beat,100,0.01)*10;//OMG an evil compressor + *output=AR.adsr(sound.pulse(440,0.5),1,0.999, 0.125, 0.9999, 1, trigger);//new, simple ADSR. // *output=beats.play(0.69);//play the file with a speed setting. 1. is normal speed. // *output=beats.play(0.5,0,44100);//linear interpolationplay with a frequency input, start point and end point. Useful for syncing. -- cgit v1.3