#include "maximilian.h" maxiOsc sound,timer;//We give our sample a name. It's called beats this time. We could have loads of them, but they have to have different names. maxiEnv AR; double out; int trigger, lasttrigger; int currentCount,lastCount,playHead=0; int rhythm[8]={1,0,1,0,1,0,1,0}; void setup() {//some inits } void play(double *output) {//this is where the magic happens. Very slow magic. currentCount=(int)timer.phasor(16);//this sets up a metronome that ticks every 2 seconds if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound trigger=rhythm[playHead]; playHead++; if (playHead>7) { playHead=0; } //cout << "tick\n";//the clock ticks lastCount=0;//set lastCount to 0 } // beat=beats.play();//just play the file. Looping is default for all play functions. *output=AR.adsr(sound.pulse(440,0.5),1,0.999, 0.125, 0.9999, 1, trigger);//new, simple ADSR. // *output=beats.play(0.69);//play the file with a speed setting. 1. is normal speed. // *output=beats.play(0.5,0,44100);//linear interpolationplay with a frequency input, start point and end point. Useful for syncing. // *output=beats.play4(0.5,0,44100);//cubic interpolation play with a frequency input, start point and end point. Useful for syncing. }