#include "maximilian.h" maxiSample kick,snare; //we've got two sampleplayers maxiOsc timer; //and a timer int currentCount,lastCount,playHead,hit[16]={1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1}; //This is the sequence for the kick int snarehit[16]={0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0};//This is the sequence for the snare int kicktrigger,snaretrigger; double sampleOut; void setup() {//some inits //YOU HAVE TO PROVIDE THE SAMPLES.... kick.load("/Users/yourusername/somewhere/kick.wav");//load in your samples. Provide the full path to a wav file. snare.load("/Users/yourusername/somewhere/snare.wav");//load in your samples. Provide the full path to a wav file. printf("Summary:\n%s", kick.getSummary());//get info on samples if you like. //beats.getLength(); } void play(double *output) {//this is where the magic happens. Very slow magic. currentCount=(int)timer.phasor(8);//this sets up a metronome that ticks 8 times a second if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound kicktrigger=hit[playHead%16];//get the value out of the array for the kick snaretrigger=snarehit[playHead%16];//same for the snare playHead++;//iterate the playhead lastCount=0;//reset the metrotest } if (kicktrigger==1) {//if the sequence has a 1 in it kick.trigger();//reset the playback position of the sample to 0 (the beginning) } if (snaretrigger==1) { snare.trigger();//likewise for the snare } sampleOut=kick.playOnce()+snare.playOnce();//just play the file. No looping. output[0]=sampleOut;//left channel output[1]=sampleOut;//right channel kicktrigger = 0;//set trigger to 0 at the end of each sample to guarantee retriggering. snaretrigger = 0; }