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//Envelopes allow you to shape the sound. The basic idea is that a sound has the following shape
// Attack: This is how long it takes to fade up to maximum volume
// Decay: This is how long it takes to reach the sustain level.
// Sustain: This is the sustain level
// Release: This is how long it takes to fade out.
#include "maximilian.h"
maxiOsc myCounter,mySwitchableOsc;//
int CurrentCount;//
double myOscOutput,myCurrentVolume;//
maxiEnv myEnvelope;
void setup() {//some inits
//Timing is in ms
myEnvelope.setAttack(0);
myEnvelope.setDecay(1); // Needs to be at least 1
myEnvelope.setSustain(1);
myEnvelope.setRelease(1000);
}
void play(double *output) {
//notice that we feed in a value of 1. to create an envelope shape we can apply later.
myCurrentVolume=myEnvelope.adsr(1.,myEnvelope.trigger);
CurrentCount=myCounter.phasor(1, 1, 9);//phasor can take three arguments; frequency, start value and end value.
// You'll notice that these 'if' statements don't require curly braces "{}".
// This is because there is only one outcome if the statement is true.
if (CurrentCount==1) myEnvelope.trigger=1; //trigger the envelope
else myEnvelope.trigger=0;//release the envelope to make it fade out only if it's been triggered
if (CurrentCount<5)
myOscOutput=mySwitchableOsc.sawn(CurrentCount*100);
else if (CurrentCount>=5)//and the 'else' bit.
myOscOutput=mySwitchableOsc.sinewave(CurrentCount*50);//one osc object can produce whichever waveform you want.
output[0]=myOscOutput*myCurrentVolume;//left speaker
}
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