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authorGeorge Angelopoulos <l4than.d3vers@gmail.com>2013-05-01 00:16:46 +0300
committerGeorge Angelopoulos <l4than.d3vers@gmail.com>2013-05-01 00:16:46 +0300
commit855da677c4aadd68e0adb16b7ef833a4f27a2153 (patch)
treef29f9a29bb64fc5c32714042ed47312477350b37
parente8676fe2073467b093af0abc8ccb19443ed4ecb7 (diff)
added yes/no words. Modified n2w2 to use words.
In acec64fe4677305566cd2d0fa780056b07f7e6e6 there is a yes/no question introduced in tile n2w2. This is the first time yes/no answers appear in the game. So I added 'yes' and 'no' as words in weatbag/words.py and modified weatbag/tiles/n2w2.py to use them, making the code a bit cleaner.
-rw-r--r--weatbag/tiles/n2w2.py6
-rw-r--r--weatbag/words.py4
2 files changed, 8 insertions, 2 deletions
diff --git a/weatbag/tiles/n2w2.py b/weatbag/tiles/n2w2.py
index 31e3cff..010ff0e 100644
--- a/weatbag/tiles/n2w2.py
+++ b/weatbag/tiles/n2w2.py
@@ -1,3 +1,5 @@
+from weatbag import words
+
class Tile:
def __init__(self):
self.first_visit = True
@@ -13,9 +15,9 @@ class Tile:
print("The beach is quiet. Nothing seems to be going on.")
def action(self, player, do):
- if do[0] in ('Yes', 'yes', 'y', 'Y', 'Yup', 'yup', 'ye', 'Ye'):
+ if do[0] in words.yes:
print("Awesome! Follow the path!")
- elif do[0] in ('No', 'no', 'n', 'N', 'Nope', 'nope'):
+ elif do[0] in words.no:
print("You might be in the wrong place then. Pack your stuff and "
"quit the game.")
else:
diff --git a/weatbag/words.py b/weatbag/words.py
index adaa012..3555046 100644
--- a/weatbag/words.py
+++ b/weatbag/words.py
@@ -23,3 +23,7 @@ inventory = {'inventory', 'possessions', 'belongings', 'bag'}
surroundings = {'surroundings', 'around', 'scenery'}
prepositions = {'up', 'down', 'on', 'under', 'in', 'at', 'to', 'with', 'and'}
+
+# yes/no
+yes = {'yes','Yes','y','Y','Yup','yup','ye','Ye'}
+no = {'no','No','n','N','Nope','nope','NOPE'}