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| author | Thomas Kluyver <takowl@gmail.com> | 2013-01-07 20:50:07 +0000 |
|---|---|---|
| committer | Thomas Kluyver <takowl@gmail.com> | 2013-01-07 20:50:07 +0000 |
| commit | 3400844980917bb3d59da322a3e33f55f81afe12 (patch) | |
| tree | 898ff62681401e2c0a4b4a66c11f626d7b784a25 /doc/testing.rst | |
| parent | 87e6fd0a9d0ec7869dc9e6e404638cc1e090e3a7 (diff) | |
Add a simple way to test tiles
Diffstat (limited to 'doc/testing.rst')
| -rw-r--r-- | doc/testing.rst | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/doc/testing.rst b/doc/testing.rst new file mode 100644 index 0000000..db70f09 --- /dev/null +++ b/doc/testing.rst @@ -0,0 +1,13 @@ +Testing tiles +============= + +To save you repeatedly playing through the game to test your latest changes, +there's a script to skip to any given tile:: + + ./test_tile.py n2 + +If the player needs specific items to test the tile, add a list called test_items +to the module. The test script will add these to the player's inventory. For +example, tile n2 defines:: + + test_items = ['unlit torch'] |
