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authorJulian Irwin <julian.irwin@gmail.com>2013-01-10 13:50:20 -0600
committerJulian Irwin <julian.irwin@gmail.com>2013-01-10 13:50:20 -0600
commite98bcfb9149fdfe5c842a2dc93ce79728f804d8e (patch)
treed7cee7212f3a954044268e1bae658fdbc69535e9 /weatbag/tiles/n3.py
parent1bec3009e4d30e7e7c6854103d2688aa2059ebf5 (diff)
parentead0301daaa6f07d9fc740050019bf204543f0ea (diff)
Merge remote-tracking branch 'upstream/master' into southern-tiles-1
Diffstat (limited to 'weatbag/tiles/n3.py')
-rw-r--r--weatbag/tiles/n3.py68
1 files changed, 68 insertions, 0 deletions
diff --git a/weatbag/tiles/n3.py b/weatbag/tiles/n3.py
new file mode 100644
index 0000000..125898b
--- /dev/null
+++ b/weatbag/tiles/n3.py
@@ -0,0 +1,68 @@
+from weatbag import words
+import random
+
+class Tile:
+ def __init__(self):
+ self.enemy_dead = False
+ self.enemy_life = 2
+
+ def describe(self):
+ if not self.enemy_dead:
+ print("You encounter an orc! He's got a mean look, but you're a "
+ "strong one. You should be able to take him. Attack or flee?")
+ else:
+ print("You see an orc corpse here.")
+
+
+ def enemy_swing(self, player):
+ if self.enemy_dead:
+ return
+ print("The enemy takes a swing at you!")
+ hit = random.choice((True,False))
+ if hit:
+ print("He hits you!")
+ player.hit_points -= 1
+ self.report_player_state(player)
+ else:
+ print("He misses!")
+
+ def player_swing(self, player):
+ hit = random.choice((True,False))
+ if hit:
+ print("You hit him!")
+ self.enemy_life -= 1
+ else:
+ print("You miss!")
+
+ if self.enemy_life == 0:
+ print("You have killed the orc!")
+ self.enemy_dead = True
+
+ def report_player_state(self, player):
+ print("You are %s" % (player.state_string()))
+
+ def leave(self, player, direction):
+ if not self.enemy_dead:
+ if not random.choice((True,False)):
+ print("The orc blocks your way!")
+ self.enemy_swing(player)
+ return False
+ else:
+ print("You manage to flee!")
+ return True
+
+ return True
+
+ no_path_msg = "There is no path leading in that direction."
+
+ def action(self, player, do):
+ if do[0] == "flee":
+ self.leave(player, 's')
+ return
+
+ if do[0] in words.attack:
+ self.player_swing(player)
+ self.enemy_swing(player)
+
+ else:
+ print("Sorry, I don't understand")