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-rw-r--r--weatbag/tiles/n3.py4
-rw-r--r--weatbag/words.py1
2 files changed, 3 insertions, 2 deletions
diff --git a/weatbag/tiles/n3.py b/weatbag/tiles/n3.py
index 93933d8..a290372 100644
--- a/weatbag/tiles/n3.py
+++ b/weatbag/tiles/n3.py
@@ -9,7 +9,7 @@ class Tile:
def describe(self):
if not self.enemy_dead:
print("You encounter an orc! He's got a mean look, but you're a "
- "strong lad. You should be able to take him. Swing or flee?")
+ "strong one. You should be able to take him. Attack or flee?")
else:
print("You see an orc corpse here.")
@@ -58,7 +58,7 @@ class Tile:
self.leave(player, 's')
return
- if do[0] == "swing":
+ if do[0] in words.attack:
self.player_swing(player)
self.enemy_swing(player)
diff --git a/weatbag/words.py b/weatbag/words.py
index 11ede7d..25f762e 100644
--- a/weatbag/words.py
+++ b/weatbag/words.py
@@ -14,6 +14,7 @@ fight = {'fight', 'kill', 'hit', 'attack'}
drop = {'drop'}
take = {'pick', 'take', 'get', 'collect'}
look = {'look', 'inspect', 'examine'}
+attack = {'attack', 'swing', 'hit', 'punch', 'fight'}
inventory = {'inventory', 'possessions', 'belongings', 'bag'}
surroundings = {'surroundings', 'around', 'scenery'}