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* Now player can eat berries to recover 2 hit point in tile n3.kylerzhang2013-01-111-1/+9
* Allow custom message when player attempts to move to nonexistent tile.Thomas Kluyver2013-01-101-6/+2
* Merge pull request #4 from ben174/masterThomas Kluyver2013-01-093-1/+83
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| * Fixed leave condition at cave entrance.Ben Friedland2013-01-071-0/+5
| * leave method returns True if they manage to fleeBen Friedland2013-01-071-0/+1
| * Support for attack words.Ben Friedland2013-01-071-2/+2
| * Removed additional player_life attribute from n3 tile. It's been moved to Pla...Ben Friedland2013-01-071-1/+0
| * Orc battle at entrance of cave. Player now has hit_points.Ben Friedland2013-01-073-1/+78
* | Add a simple way to test tilesThomas Kluyver2013-01-071-0/+2
* | added missing whitespace in stringGeorge Angelopoulos2013-01-071-1/+1
* | Add transfer() utility function.Thomas Kluyver2013-01-071-3/+2
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* Small fix for tile n2Thomas Kluyver2013-01-071-1/+2
* Tile e2 now contains a dwarf rather than a wizard. Torch is given unlit. Gues...Ben Friedland2013-01-071-9/+13
* Error handling for invalid guesses in wizard's challenge.Ben Friedland2013-01-071-11/+14
* Added e2 tile containing a wizard's challenge for a flaming torch.Ben Friedland2013-01-071-0/+36
* Add tile n2. Need to put in a flaming torch somewhere.Thomas Kluyver2013-01-051-0/+25
* Add first tile in each cardinal direction.Thomas Kluyver2013-01-054-0/+56
* Various fixes to game coreThomas Kluyver2013-01-051-3/+2
* Create initial game framework.Thomas2012-12-292-0/+25