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* Fixed some grammatical and spelling errors.George Angelopoulos2013-04-191-1/+1
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* added a comment for clarityGeorge Angelopoulos2013-04-181-0/+3
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* PEP 8 police: Wrapped 80+ char lines in all tiles!George Angelopoulos2013-04-189-29/+35
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* Checks for challenge completion before complainingGeorge Angelopoulos2013-04-181-1/+1
| | | | about "take"
* PEP 8 police: Wrapped long strings to less than 80 charactersGeorge Angelopoulos2013-04-181-3/+6
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* Made changes recommended by takluyverJulian Irwin2013-01-272-10/+13
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* Finished s3 encounter w/ short manJulian Irwin2013-01-263-15/+46
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* Merge branch 'master' of git://github.com/takluyver/weatbag into ↵Julian Irwin2013-01-265-10/+83
|\ | | | | | | | | | | southern-tiles-1 Getting everything up to date before I continue. Also see if anyone has added cool new features.
| * Changed action.get_action to handle prepositions differentlySmart Viking2013-01-141-4/+2
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| * New framework to allow combining items.Thomas Kluyver2013-01-135-6/+81
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* | Merge remote-tracking branch 'upstream/master' into southern-tiles-1Julian Irwin2013-01-112-2/+11
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| * Now player can eat berries to recover 2 hit point in tile n3.kylerzhang2013-01-112-2/+11
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* | Merge remote-tracking branch 'upstream/master' into southern-tiles-1Julian Irwin2013-01-105-4/+103
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| * Allow custom message when player attempts to move to nonexistent tile.Thomas Kluyver2013-01-102-9/+6
| | | | | | | | Closes gh-7
| * Merge pull request #4 from ben174/masterThomas Kluyver2013-01-095-1/+103
| |\ | | | | | | Add new n3 tile with Orc battle at entrance of cave. Player now has hit_points.
| | * Fixed leave condition at cave entrance.Ben Friedland2013-01-071-0/+5
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| | * Else condition for reporting health is now a catch-all (in case they go into ↵Ben Friedland2013-01-071-1/+1
| | | | | | | | | | | | negative hit points).
| | * leave method returns True if they manage to fleeBen Friedland2013-01-071-0/+1
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| | * Support for attack words.Ben Friedland2013-01-072-2/+3
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| | * Removed additional player_life attribute from n3 tile. It's been moved to ↵Ben Friedland2013-01-071-1/+0
| | | | | | | | | | | | Player class.
| | * Orc battle at entrance of cave. Player now has hit_points.Ben Friedland2013-01-074-1/+97
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* | | Half way done with s3Julian Irwin2013-01-103-26/+59
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* | | Fleshed out s2Julian Irwin2013-01-092-6/+38
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* | | Added s2 (basically stub). I plan to add some adventures in this direction.Julian Irwin2013-01-082-1/+12
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* | Add a simple way to test tilesThomas Kluyver2013-01-072-13/+41
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* | added missing whitespace in stringGeorge Angelopoulos2013-01-071-1/+1
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* | Add transfer() utility function.Thomas Kluyver2013-01-072-3/+25
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* Small fix for tile n2Thomas Kluyver2013-01-071-1/+2
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* Tile e2 now contains a dwarf rather than a wizard. Torch is given unlit. ↵Ben Friedland2013-01-071-9/+13
| | | | Guess count is now tracked.
* Error handling for invalid guesses in wizard's challenge.Ben Friedland2013-01-071-11/+14
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* Added e2 tile containing a wizard's challenge for a flaming torch.Ben Friedland2013-01-071-0/+36
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* Add tile n2. Need to put in a flaming torch somewhere.Thomas Kluyver2013-01-051-0/+25
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* Add first tile in each cardinal direction.Thomas Kluyver2013-01-054-0/+56
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* Various fixes to game coreThomas Kluyver2013-01-053-42/+33
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* Add initial documentationThomas Kluyver2013-01-052-0/+13
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* Create initial game framework.Thomas2012-12-295-0/+171