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Written by Everyone Altogether, The Big Adventure Game
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*
Merge remote-tracking branch 'upstream/master' into southern-tiles-1
Julian Irwin
2013-01-10
5
-4
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+103
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Allow custom message when player attempts to move to nonexistent tile.
Thomas Kluyver
2013-01-10
2
-9
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+6
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Merge pull request #4 from ben174/master
Thomas Kluyver
2013-01-09
5
-1
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+103
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Fixed leave condition at cave entrance.
Ben Friedland
2013-01-07
1
-0
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+5
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Else condition for reporting health is now a catch-all (in case they go into ...
Ben Friedland
2013-01-07
1
-1
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+1
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leave method returns True if they manage to flee
Ben Friedland
2013-01-07
1
-0
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+1
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Support for attack words.
Ben Friedland
2013-01-07
2
-2
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+3
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Removed additional player_life attribute from n3 tile. It's been moved to Pla...
Ben Friedland
2013-01-07
1
-1
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+0
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Orc battle at entrance of cave. Player now has hit_points.
Ben Friedland
2013-01-07
4
-1
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+97
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Half way done with s3
Julian Irwin
2013-01-10
3
-26
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+59
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Fleshed out s2
Julian Irwin
2013-01-09
2
-6
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+38
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Added s2 (basically stub). I plan to add some adventures in this direction.
Julian Irwin
2013-01-08
2
-1
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+12
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Add a simple way to test tiles
Thomas Kluyver
2013-01-07
2
-13
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+41
*
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added missing whitespace in string
George Angelopoulos
2013-01-07
1
-1
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+1
*
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Add transfer() utility function.
Thomas Kluyver
2013-01-07
2
-3
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+25
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Small fix for tile n2
Thomas Kluyver
2013-01-07
1
-1
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+2
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Tile e2 now contains a dwarf rather than a wizard. Torch is given unlit. Gues...
Ben Friedland
2013-01-07
1
-9
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+13
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Error handling for invalid guesses in wizard's challenge.
Ben Friedland
2013-01-07
1
-11
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+14
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Added e2 tile containing a wizard's challenge for a flaming torch.
Ben Friedland
2013-01-07
1
-0
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+36
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Add tile n2. Need to put in a flaming torch somewhere.
Thomas Kluyver
2013-01-05
1
-0
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+25
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Add first tile in each cardinal direction.
Thomas Kluyver
2013-01-05
4
-0
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+56
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Various fixes to game core
Thomas Kluyver
2013-01-05
3
-42
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+33
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Add initial documentation
Thomas Kluyver
2013-01-05
2
-0
/
+13
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Create initial game framework.
Thomas
2012-12-29
5
-0
/
+171