From a537a2b9c2ac6f9816368c4284d9b8073e94a8ea Mon Sep 17 00:00:00 2001 From: Ben Friedland Date: Mon, 7 Jan 2013 05:54:05 -0800 Subject: Support for attack words. --- weatbag/tiles/n3.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'weatbag/tiles/n3.py') diff --git a/weatbag/tiles/n3.py b/weatbag/tiles/n3.py index 93933d8..a290372 100644 --- a/weatbag/tiles/n3.py +++ b/weatbag/tiles/n3.py @@ -9,7 +9,7 @@ class Tile: def describe(self): if not self.enemy_dead: print("You encounter an orc! He's got a mean look, but you're a " - "strong lad. You should be able to take him. Swing or flee?") + "strong one. You should be able to take him. Attack or flee?") else: print("You see an orc corpse here.") @@ -58,7 +58,7 @@ class Tile: self.leave(player, 's') return - if do[0] == "swing": + if do[0] in words.attack: self.player_swing(player) self.enemy_swing(player) -- cgit v1.3