From 855da677c4aadd68e0adb16b7ef833a4f27a2153 Mon Sep 17 00:00:00 2001 From: George Angelopoulos Date: Wed, 1 May 2013 00:16:46 +0300 Subject: added yes/no words. Modified n2w2 to use words. In acec64fe4677305566cd2d0fa780056b07f7e6e6 there is a yes/no question introduced in tile n2w2. This is the first time yes/no answers appear in the game. So I added 'yes' and 'no' as words in weatbag/words.py and modified weatbag/tiles/n2w2.py to use them, making the code a bit cleaner. --- weatbag/tiles/n2w2.py | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'weatbag/tiles') diff --git a/weatbag/tiles/n2w2.py b/weatbag/tiles/n2w2.py index 31e3cff..010ff0e 100644 --- a/weatbag/tiles/n2w2.py +++ b/weatbag/tiles/n2w2.py @@ -1,3 +1,5 @@ +from weatbag import words + class Tile: def __init__(self): self.first_visit = True @@ -13,9 +15,9 @@ class Tile: print("The beach is quiet. Nothing seems to be going on.") def action(self, player, do): - if do[0] in ('Yes', 'yes', 'y', 'Y', 'Yup', 'yup', 'ye', 'Ye'): + if do[0] in words.yes: print("Awesome! Follow the path!") - elif do[0] in ('No', 'no', 'n', 'N', 'Nope', 'nope'): + elif do[0] in words.no: print("You might be in the wrong place then. Pack your stuff and " "quit the game.") else: -- cgit v1.3