From 855da677c4aadd68e0adb16b7ef833a4f27a2153 Mon Sep 17 00:00:00 2001 From: George Angelopoulos Date: Wed, 1 May 2013 00:16:46 +0300 Subject: added yes/no words. Modified n2w2 to use words. In acec64fe4677305566cd2d0fa780056b07f7e6e6 there is a yes/no question introduced in tile n2w2. This is the first time yes/no answers appear in the game. So I added 'yes' and 'no' as words in weatbag/words.py and modified weatbag/tiles/n2w2.py to use them, making the code a bit cleaner. --- weatbag/words.py | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'weatbag/words.py') diff --git a/weatbag/words.py b/weatbag/words.py index adaa012..3555046 100644 --- a/weatbag/words.py +++ b/weatbag/words.py @@ -23,3 +23,7 @@ inventory = {'inventory', 'possessions', 'belongings', 'bag'} surroundings = {'surroundings', 'around', 'scenery'} prepositions = {'up', 'down', 'on', 'under', 'in', 'at', 'to', 'with', 'and'} + +# yes/no +yes = {'yes','Yes','y','Y','Yup','yup','ye','Ye'} +no = {'no','No','n','N','Nope','nope','NOPE'} -- cgit v1.3