Other API components ==================== The player ---------- .. autoclass:: weatbag.Player :members: has, give, take .. attribute:: name The name given by the player when they started the game. .. attribute:: position The player's position in the world as (n, e) co-ordinates. .. attribute:: inventory A :class:`collections.Counter` storing the item's in the player's bag. Understanding commands ---------------------- .. automodule:: weatbag.words Combining items --------------- To allow items to be combined to form other items, add a module in ``weatbag.items`` with the same name as one of the items, replacing spaces with underscores. There, define a function called ``combine``, which will take the name of a second object. You only need to define this for one object; the game will try to find it for both objects being combined. If the objects can be combined, it should describe what has happened, and return a list of the new objects created. Otherwise, it should return ``None``. For example, this function is in :mod:`weatbag.items.unlit_torch`:: def combine(other): if other == 'match': print("The torch sputters into life.") return ['flaming torch'] return None Utility functions ----------------- .. autofunction:: weatbag.utils.transfer