from weatbag import words from weatbag.utils import transfer class Tile: def __init__(self): self.opendoor = False def describe(self): if self.opendoor: print("The hut's door is open and the kitties are playing with " "their momcat!") else: print("You are standing in front of the hut's door. The hut looks " "very small and you wonder who could live there... It has a " "door but you can't open it because the doorknob is missing.") def action(self, player, do): if (do[0] in words.use) and do[1]=='doorknob': if player.has('doorknob'): player.take('doorknob') print("Doorknob fits fine, clicks and voila... Door is open!\n" "\nYou are in a cozy living room with a cat and 5 kittens" " resting on a couch.\nThere is another room at west.") self.opendoor = True else: print("You'll need a doorknob to open the door.") self.opendoor = False else: print("Sorry, I don't understand.") def leave(self, player, direction): if direction=='w' and not self.opendoor: print("First you need to enter the hut.") return False else: return True test_items = ['doorknob']