from weatbag import words from weatbag.utils import transfer class Tile: def __init__(self): self.give_catfood = False def describe(self): if not self.give_catfood: print("\nYou are at the beach and there is an old man with an " "enormous beard that is getting his little boat ready to go " "across to the mainland.\nNaturally, you are asking him to " "take you in his boat.\nThe old man replies:\nOf course I " "can take you with me, my dear adventurer but first I need " "some catfood so I can feed the kitties across in the " "mainland!") else: print("\nThere's the old fisherman with his boat, he can take you " "across if you like!") # I only added words.use because player might # use the word "use" insteed of "give". def action(self, player, do): if do[0] in words.use or do[0] in words.give: if 'catfood' in do: if player.has('catfood'): if self.give_catfood == False: player.take('catfood') self.give_catfood = True print("\nGreat! Now we can sail!") else: player.take('catfood') print("\nOh how nice of you. You are the best!") elif len(do) > 1: print("\nI have no use for that.") else: print("\nSorry, I don't understand.") def leave(self, player, direction): if direction == 'e'and not self.give_catfood: print("\nYou can't swim, remember the electric eels? You need a " "transport to go across.") return False if direction == 'n': print("Nothing to do there.\n") return False else: return True #two catfoods! test_items = ['catfood','catfood']