from weatbag import words from weatbag.utils import transfer class Tile: def __init__(self): self.give_catfood = False def describe(self): if not self.give_catfood: print("You are at the beach and there is an old man with an " "enormous beard that is getting his little boat ready to go " "across to the mainland.\nNaturally, you are asking him to " "take you in his boat.\nThe old man replies:\nOf course I " "can take you with me, my dear adventurer but first I need " "some catfood so I can feed the kitties across in the " "mainland!") else: print("There's the old fisherman with his boat, he can take you " "across if you like!") def action(self, player, do): if (do[0] in words.use or do[0] in words.give) and do[1]=='catfood': # I only added words.use because player might # use the word "use" insteed of "give". if player.has('catfood'): player.take('catfood') print("Great! Now we can sail!") self.give_catfood = True else: print("No boat for you if you don't give me tha catfood!") self.give_catfood = False else: print("Sorry, I don't understand.") def leave(self, player, direction): if direction=='e'and not self.give_catfood: print("You can't swim, remember the electric eels? You need a " "transport to go across.") return False return True test_items = ['catfood']