from weatbag import words from weatbag.utils import transfer class Tile: map_word = "Kiosk" def __init__(self): self.contents = {"cream": 1} self.challenge_completed = False def describe(self): print("You are on the beach. You see a small kiosk selling " "ice cream!\n") if not self.challenge_completed: self.challenge() def challenge(self): print("You go and see an old lady inside stir a pot. A fat ginger cat " "outside the kiosk is digging holes in the sand.\n" "You say hi, and the old lady replies:\n" "Hello to you traveler, I'm Grace Hopper and this is my cat " "Sandy Claws. I could offer you some cream but first you must " "answer me this:\n" "Tom's mother has three children. One is named April, one is " "named May. What is the third one named?\n") def action(self, player, do): if do[0]=="tom" and self.contents["cream"]: print("That's correct. Now you can have some cream! " "There... already in your bag!\nHave a mice day!\n") self.contents["cream"] -= 1 player.give("cream") self.challenge = True elif do[0] in words.take and "cream" in do and self.contents["cream"]: print("No, it doesn't work this way. First you gotta answer my " "question!") elif do[0] in words.take and "cream" in do: print("Don't be greedy, you have all the cream you're gonna " "need.\n") else: print("I don't understand.") def leave(self, player, direction): if direction in ("n", "e"): print("It's the open sea. You can't go anywhere near by " "swimming.") return False elif direction == "s": print("A bunch of pine trees...") return True else: return True