from weatbag import words class Tile: def __init__(self): self.short_man_here = True self.pants_on_fire = False def describe(self): print( "You reach the top of the hill, pass through the arch " "and look around the rock " "formations. You find nothing but dust, a mud puddle, and " "withered shrubs.") if self.short_man_here: self.pants_on_fire = True print( "Just as you are returning to the path, a ball of fire " "hurtles through the air and explodes at your feet, setting " "one of your pant legs on fire. You hear high pitched cackling " "and snorting.") else: print( "You see the charred ground, " "reminding you of your encounter with the short man who set " "your pants on fire. That was a close one. There is a steep " "path leading down the hill to the North. To the south, the " "hiltop path continues.") def action(self, player, do): if self.pants_on_fire: self.action_pants_on_fire(player, do) elif self.short_man_here: self.action_short_man(player, do) else: print("I'm sorry, I don't understand.") def leave(self, player, direction): if self.pants_on_fire: print("Running now will only feed the fire!") return False elif self.short_man_here: print("This fellow is dangerous. I'd better not turn my back on him.") return False else: return True def action_pants_on_fire(self, player, do): if 'roll' in do: self.pants_on_fire = False print("Wisely following the teachings of your elders, you freeze, " "drop to the ground and roll around until the fire is " "extinguished. Covered in dirt and pantleg in tatters, you " "stand up and face your assailant, a rather short man " "with pale skin and bushy orange hair. " "Do you talk to him or rush him?") elif 'puddle' in do: self.pants_on_fire = False print("You dash over the the mud puddle and splash water on your " "legs until the fire is quenched. Covered in mud and pantleg " "in taters, you stand up and face your assailant, " "a rather short man with pale skin and bushy orange hair." "Do you talk to him or attack him?") else: print("You had better find a way to put out this fire. Your legs " "are beginning to burn!") def action_short_man(self, player, do): if do[0] in words.attack: self.short_man_here = False print("Not one to be played around with, you charge the man. " "His amusement quickly turns to surprise " "and then fear as your size and determination become apparent. " "The man stumbles backwards and emits a yelp. " "Just before he hits the groud there is a dry popping noise " "a flash of light and the man is gone. ") elif do[0] in words.talk: self.short_man_here = False print("\"What the hell was that?\" you growl.\n" "The man jumps deftly onto a boulder, looks at you over his " "shoulder for just a moment, and then jumps out of sight. " "You quickly climb after him, but he has somehow disappeared.") else: print("I'm sorry, I don't understand.")