1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
from collections import Counter
from importlib import import_module
from . import action
class Player:
def __init__(self, name):
self.name = name
self.inventory = Counter()
self.position = (0,0)
def has(self, item):
"Does the player have any of item?"
return self.inventory[item] > 0
def give(self, item, n=1):
"Put the item in the player's inventory."
self.inventory.update([item]*n)
def take(self, item, n=1):
"Remove an item from the inventory. Raises KeyError if item isn't there."
if self.inventory[item] >= n:
self.inventory[item] -= n
else:
raise KeyError(item)
class World:
def __init__(self):
self.tiles = {}
from .tiles import centre
self.tiles[(0,0)] = centre.Tile()
def __getitem__(self, key):
try:
return self.tiles[key]
except KeyError:
n,e = key
modname = 'weatbag.tiles.'
if n > 0:
modname += 'n'+str(n)
elif n < 0:
modname += 's'+str(abs(n))
if e > 0:
modname += 'e'+str(n)
elif n < 0:
modname += 'w'+str(abs(n))
try:
mod = import_module(modname)
except ImportError:
raise KeyError(key)
tile = mod.Tile()
self.tiles[key] = tile
return tile
def main():
name = input("What is your name? ")
player = Player(name)
world = World()
tile = world[0,0]
while True:
tile.describe()
while True:
do = action.get_action()
if action.is_move(do):
# check if we can leave tile
if not getattr(tile, 'leave', lambda p,d: True)(player, do[1]):
continue
# move
n,e = player.position
dn, de = action.process_move(do[1])
new_posn = n+dn, e+de
try:
tile = world[new_posn]
except KeyError:
print("The undergrowth in that direction is impassable. "
"You turn back.")
else:
action.handle_action(tile, player, do)
|