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import sys
from . import words
from weatbag.items import combine
def get_action():
"""Prompts for an action, splits it into words, and removes any prepositions.
movement actions will be represented by the move token object in this module,
followed by a one-letter direction.
"""
action = []
while len(action) == 0:
action = input('> ').lower().split()
action = [w for w in action if w not in words.prepositions]
return action
move_directions = {'n','e','s','w','north','east','south','west'}
def is_move(do):
return len(do) == 2 and (do[0] in words.move) and (do[1] in move_directions)
def handle_action(tile, player, do):
if len(do) == 1 and do[0] == 'quit':
sys.exit()
elif len(do) == 2 and (do[0] in words.look) and (do[1] in words.surroundings):
# Look around
tile.describe()
elif len(do) == 2 and (do[0] in words.look) and (do[1] in words.inventory):
# Look at bag
for item, n in player.inventory.most_common():
if n < 1:
break
print(item, '(%d)' % n)
elif len(do) >= 3 and (do[0] in words.combine):
for split in range(2, len(do)):
item1 = ' '.join(do[1:split])
item2 = ' '.join(do[split:])
if player.has(item1):
if player.has(item2):
results = combine(item1, item2)
if results is not None:
player.take(item1)
player.take(item2)
player.inventory.update(results)
else:
print("You can't combine {} with {}".format(item1, item2))
else:
print("You don't have a {}".format(item2))
return
elif player.has(item2):
print("You don't have a {}".format(item1))
return
else:
print("You don't have those items.")
else:
tile.action(player, do)
move_coords = {
'n': (0, 1),
's': (0, -1),
'w': (-1, 0),
'e': (1, 0)
}
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