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from weatbag import words
from weatbag.utils import transfer
class Tile:
def __init__(self):
self.contents = {'rats': 2}
def describe(self):
if self.contents['rats']:
print("As you walk the rocky path at the edge of the cliff you "
"hear a squeaking sound and you notice two rat traps on the "
"ground. Each are having one rat inside them trapped.\n"
"You could take the nasty rodents but really... what the "
"hell are you gonna do with them?\n"
"Don't forget black death dear traveler!\n")
else:
print("You walk the path at the edge of the cliff. Nothing "
"to do here.\n")
def action(self, player, do):
if (do[0] in words.take) and ('rats' in do):
self.take_rats(player)
else:
print("Sorry, I don't understand.\n")
def take_rats(self, player):
if transfer('rats', self.contents, player.inventory, n=2):
print("Ok then. You took the rats.\n")
else:
print("No more rats for now. Got to leave the traps do their "
"job.\n")
def leave(self, player, direction):
if direction == "s":
print("My dear traveler, you can't go south, you will fall of the "
"cliff!\n")
return False
elif direction == "n":
print("It looks like the side of a wooden hut.\n"
"Since you don't walk though walls (yet) "
"you can't go there.\n")
return False
else:
return True
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