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from weatbag import words
from weatbag.utils import transfer
class Tile:
def __init__(self):
self.contents = {'doorknob': 1}
def describe(self):
print("You are now on the island.")
if self.contents['doorknob']:
print("As you walk around you find something shiny on the ground. "
"It looks like a brass doorknob.")
else:
print("There is nothing interesting here")
def action(self, player, do):
if (do[0] in words.take) and ('doorknob' in do):
self.take_doorknob(player)
else:
print("Sorry, I don't understand.")
def take_doorknob(self, player):
if transfer('doorknob', self.contents, player.inventory):
print("You pick up the doorknob.")
else:
print("There is nothing here.")
def leave(self, player, direction):
if direction == "e":
print ("You can't go back by swimming, that part is full of "
"electric eels.")
return False
else:
return True
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