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from weatbag import words
from weatbag.utils import transfer
class Tile:
def __init__(self):
self.give_catfood = False
def describe(self):
if not self.give_catfood:
print("You are at the beach and there is an old man with an "
"enormous beard that is getting his little boat ready to go "
"across to the mainland.\nNaturally, you ask him to "
"take you in his boat.\nThe old man replies:\nOf course I "
"can take you with me, my dear adventurer but first I need "
"some catfood so I can feed the kitties across on the "
"mainland!\n")
else:
print("There's the old fisherman with his boat, he can take you "
"across if you like!\n")
# I only added words.use because player might
# use the word "use" insteed of "give".
def action(self, player, do):
if do[0] in words.use or do[0] in words.give:
if 'catfood' in do:
if player.has('catfood'):
if self.give_catfood == False:
player.take('catfood')
self.give_catfood = True
print("Great! Now we can sail!\n")
else:
player.take('catfood')
print("Oh how nice of you. You are the best!\n")
elif len(do) > 1:
print("I have no use for that.\n")
else:
print("Sorry, I don't understand.")
def leave(self, player, direction):
if direction == 'e'and not self.give_catfood:
print("You can't swim, remember the electric eels? You need a "
"transport to go across.")
return False
if direction == 'n':
print("Nothing to do there.")
return False
else:
return True
#two catfoods!
test_items = ['catfood','catfood']
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