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from weatbag import words
from weatbag.utils import transfer
class Tile:
def __init__(self):
self.contents = {'doorknob': 1}
def describe(self):
if self.contents['doorknob']:
print("\nAs you walk through the path you find something shiny on "
"the ground beside some rocks.\nIt looks like a brass doorknob.")
else:
print("\nThere is nothing to do here, all you see is your path and "
"the trees around!")
def action(self, player, do):
if (do[0] in words.take) and ('doorknob' in do):
self.take_doorknob(player)
else:
print("\nSorry, I don't understand.")
def take_doorknob(self, player):
if transfer('doorknob', self.contents, player.inventory):
print("\nYou pick up the doorknob.")
else:
print("\nThere is nothing here.")
def leave(self, player, direction):
if direction == "n":
print("Oops. You can't go there. There is a rocky wall.\n")
return False
else:
return True
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