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from weatbag import words
class Tile:
def __init__(self):
self.trapped = True
def describe(self):
if self.trapped:
print("You are inside the light house. You hear a clicking sound and "
"the door closes behind you.\nIt is dark, and an enormous cat "
"sits on a computer compiling felinux kernels.\n"
"You try to open the door and leave but you realize it is "
"locked.\n"
"The cat turns at you and hisses loudly.\n"
"She grawls and because you now speak cat, you understand what "
"she says.\n\n"
"Puny human, how dare you disturb my peace!\n"
"If you tell a lie I will hang you; if you tell the truth I will "
"shoot you.\n\n"
"It looks like you are condemned... Though if you think a bit "
"more there is an apropriate answer that gets your ass out of "
"this hell!\n")
# The exact answer is 'You will hang me'. If she hang him, then the
# statement was true and she could only hang him for telling a lie.
# If she shoot him, then it makes the statement a lie and she was only
# to shoot him for telling the truth.
# An alternate solution is to say, "You will not shoot me," leading to the
# same quandary for the killercat.
def action(self, player, do):
if self.trapped:
if do[0]=="you" and do[1]=="will" and do[2]=="hang" and do[3]=="me":
print("You dirty little human, I can only let you go now!\n")
self.trapped = False
elif do[0]=="you" and do[1]=="will" and do[2]=="not" and do[3]=="shoot" and do[4]=="me":
print("You dirty little human, I can only let you go now!\n")
self.trapped = False
else:
print("Keep saying bullshit and your end is close!")
else:
print("I don't understand.")
#lighthouse
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