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authorJan Tuomi <jantuomi@Jans-MacBook-Pro.local>2022-08-08 07:46:32 +0300
committerJan Tuomi <jantuomi@Jans-MacBook-Pro.local>2022-08-08 07:46:32 +0300
commitba41bbbb09e0d1057179a0f221b8d297d37ecb79 (patch)
tree3e2fa115dfe2f2ca8d254744fae5646f6a346ce9
Initial commit
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diff --git a/Assets/kenney_pixelplatformer/Construct 3/Pixel Platformer.c3p b/Assets/kenney_pixelplatformer/Construct 3/Pixel Platformer.c3p
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diff --git a/Assets/kenney_pixelplatformer/Construct 3/Readme.txt b/Assets/kenney_pixelplatformer/Construct 3/Readme.txt
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+This project file can be opened using Construct 3 (free edition), https://editor.construct.net/ \ No newline at end of file
diff --git a/Assets/kenney_pixelplatformer/License.txt b/Assets/kenney_pixelplatformer/License.txt
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+
+
+ Pixel Platformer (1.1)
+
+ Created/distributed by Kenney (www.kenney.nl)
+ Creation date: 03-07-2021
+
+ ------------------------------
+
+ License: (Creative Commons Zero, CC0)
+ http://creativecommons.org/publicdomain/zero/1.0/
+
+ This content is free to use in personal, educational and commercial projects.
+ Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
+
+ ------------------------------
+
+ Donate: http://support.kenney.nl
+ Patreon: http://patreon.com/kenney/
+
+ Follow on Twitter for updates:
+ http://twitter.com/KenneyNL \ No newline at end of file
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+}
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new file mode 100644
index 0000000..62989fa
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Binary files differ
diff --git a/Assets/kenney_pixelplatformer/Tiles/tile_0175.png.import b/Assets/kenney_pixelplatformer/Tiles/tile_0175.png.import
new file mode 100644
index 0000000..0d6c28c
--- /dev/null
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+path="res://.import/tile_0175.png-f61f9ec001e942b706bcca2aad10d93f.stex"
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+}
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diff --git a/Assets/kenney_pixelplatformer/Tiles/tile_0176.png b/Assets/kenney_pixelplatformer/Tiles/tile_0176.png
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Binary files differ
diff --git a/Assets/kenney_pixelplatformer/Tiles/tile_0176.png.import b/Assets/kenney_pixelplatformer/Tiles/tile_0176.png.import
new file mode 100644
index 0000000..dd0ed53
--- /dev/null
+++ b/Assets/kenney_pixelplatformer/Tiles/tile_0176.png.import
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+[remap]
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+importer="texture"
+type="StreamTexture"
+path="res://.import/tile_0176.png-e356cefe2ed65d43cad95f7523ed69c3.stex"
+metadata={
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+}
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+[deps]
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+dest_files=[ "res://.import/tile_0176.png-e356cefe2ed65d43cad95f7523ed69c3.stex" ]
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+[params]
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diff --git a/Assets/kenney_pixelplatformer/Tiles/tile_0177.png b/Assets/kenney_pixelplatformer/Tiles/tile_0177.png
new file mode 100644
index 0000000..1b0bab9
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diff --git a/Assets/kenney_pixelplatformer/Tiles/tile_0177.png.import b/Assets/kenney_pixelplatformer/Tiles/tile_0177.png.import
new file mode 100644
index 0000000..7a38728
--- /dev/null
+++ b/Assets/kenney_pixelplatformer/Tiles/tile_0177.png.import
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+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/tile_0177.png-0b58d54e9e3135ad5227316302be5ad2.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Assets/kenney_pixelplatformer/Tiles/tile_0177.png"
+dest_files=[ "res://.import/tile_0177.png-0b58d54e9e3135ad5227316302be5ad2.stex" ]
+
+[params]
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diff --git a/Assets/kenney_pixelplatformer/Tiles/tile_0178.png b/Assets/kenney_pixelplatformer/Tiles/tile_0178.png
new file mode 100644
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diff --git a/Assets/kenney_pixelplatformer/Tiles/tile_0178.png.import b/Assets/kenney_pixelplatformer/Tiles/tile_0178.png.import
new file mode 100644
index 0000000..f0edd8d
--- /dev/null
+++ b/Assets/kenney_pixelplatformer/Tiles/tile_0178.png.import
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+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/tile_0178.png-b06f7ba1dc641b0998f395d7cb400cf7.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
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+dest_files=[ "res://.import/tile_0178.png-b06f7ba1dc641b0998f395d7cb400cf7.stex" ]
+
+[params]
+
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diff --git a/Assets/kenney_pixelplatformer/Tiles/tile_0179.png b/Assets/kenney_pixelplatformer/Tiles/tile_0179.png
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Binary files differ
diff --git a/Assets/kenney_pixelplatformer/Tiles/tile_0179.png.import b/Assets/kenney_pixelplatformer/Tiles/tile_0179.png.import
new file mode 100644
index 0000000..25304f8
--- /dev/null
+++ b/Assets/kenney_pixelplatformer/Tiles/tile_0179.png.import
@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/tile_0179.png-f60696b91e8034e39676136aa0c827f0.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
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+dest_files=[ "res://.import/tile_0179.png-f60696b91e8034e39676136aa0c827f0.stex" ]
+
+[params]
+
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diff --git a/Assets/kenney_pixelplatformer/Visit Kenney.url b/Assets/kenney_pixelplatformer/Visit Kenney.url
new file mode 100644
index 0000000..fbdde43
--- /dev/null
+++ b/Assets/kenney_pixelplatformer/Visit Kenney.url
@@ -0,0 +1,2 @@
+[InternetShortcut]
+URL=http://www.kenney.nl/ \ No newline at end of file
diff --git a/Assets/kenney_pixelplatformer/Visit Patreon.url b/Assets/kenney_pixelplatformer/Visit Patreon.url
new file mode 100644
index 0000000..439ef26
--- /dev/null
+++ b/Assets/kenney_pixelplatformer/Visit Patreon.url
@@ -0,0 +1,2 @@
+[InternetShortcut]
+URL=https://www.patreon.com/kenney/ \ No newline at end of file
diff --git a/Level.tscn b/Level.tscn
new file mode 100644
index 0000000..616646a
--- /dev/null
+++ b/Level.tscn
@@ -0,0 +1,244 @@
+[gd_scene load_steps=25 format=2]
+
+[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
+[ext_resource path="res://Assets/kenney_pixelplatformer/Tilemap/tiles_packed.png" type="Texture" id=2]
+
+[sub_resource type="ConvexPolygonShape2D" id=2]
+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
+
+[sub_resource type="ConvexPolygonShape2D" id=3]
+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
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+[sub_resource type="ConvexPolygonShape2D" id=4]
+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
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+[sub_resource type="ConvexPolygonShape2D" id=5]
+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
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+[sub_resource type="ConvexPolygonShape2D" id=6]
+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
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+[sub_resource type="ConvexPolygonShape2D" id=7]
+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
+
+[sub_resource type="ConvexPolygonShape2D" id=8]
+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
+
+[sub_resource type="ConvexPolygonShape2D" id=9]
+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
+
+[sub_resource type="ConvexPolygonShape2D" id=10]
+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
+
+[sub_resource type="ConvexPolygonShape2D" id=11]
+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
+
+[sub_resource type="ConvexPolygonShape2D" id=12]
+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
+
+[sub_resource type="ConvexPolygonShape2D" id=13]
+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
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+[sub_resource type="ConvexPolygonShape2D" id=14]
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+[sub_resource type="ConvexPolygonShape2D" id=15]
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+[sub_resource type="ConvexPolygonShape2D" id=16]
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+[sub_resource type="ConvexPolygonShape2D" id=17]
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+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
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+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
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+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
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+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
+
+[sub_resource type="ConvexPolygonShape2D" id=22]
+points = PoolVector2Array( 0, 0, 18, 0, 18, 18, 0, 18 )
+
+[sub_resource type="TileSet" id=1]
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+0/autotile/icon_coordinate = Vector2( 0, 0 )
+0/autotile/tile_size = Vector2( 18, 18 )
+0/autotile/spacing = 0
+0/autotile/occluder_map = [ ]
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+0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
+0/shape = SubResource( 2 )
+0/shape_one_way = false
+0/shape_one_way_margin = 1.0
+0/shapes = [ {
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+"one_way": false,
+"one_way_margin": 1.0,
+"shape": SubResource( 2 ),
+"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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+"shape": SubResource( 3 ),
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+"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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+"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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+"shape": SubResource( 9 ),
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+"shape": SubResource( 18 ),
+"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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+"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
+} ]
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+
+[node name="Player" parent="." instance=ExtResource( 1 )]
+position = Vector2( 90, 54 )
+scale = Vector2( 1, 1 )
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+COYOTE_TIME = 200.0
+
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+current = true
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+format = 1
+tile_data = PoolIntArray( -327681, 0, 65537, -393216, 0, 65539, -262145, 0, 393217, -327680, 0, 393219, -196609, 0, 393217, -262144, 0, 393219, -131073, 0, 393217, -196608, 0, 393219, -65537, 0, 393217, -131072, 0, 393219, -1, 0, 393217, -65536, 0, 393219, 65535, 0, 393217, 0, 0, 393219, 21, 0, 0, 131071, 0, 393217, 65536, 0, 393219, 196607, 0, 393217, 131072, 0, 393219, 131096, 0, 0, 131106, 0, 65537, 131107, 0, 65539, 262143, 0, 393217, 196608, 0, 65540, 196609, 0, 65538, 196610, 0, 65538, 196611, 0, 65539, 196619, 0, 65537, 196620, 0, 65539, 196642, 0, 393217, 196643, 0, 393219, 327679, 0, 393217, 262144, 0, 393218, 262145, 0, 393218, 262146, 0, 393218, 262147, 0, 393219, 262155, 0, 393217, 262156, 0, 65540, 262157, 0, 65538, 262158, 0, 65539, 262171, 0, 0, 262177, 0, 65537, 262178, 0, 65541, 262179, 0, 393219, 393215, 0, 393217, 327680, 0, 393218, 327681, 0, 4, 327682, 0, 458754, 327683, 0, 458755, 327687, 0, 0, 327691, 0, 458753, 327692, 0, 458754, 327693, 0, 458754, 327694, 0, 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0, 393218, 1048577, 0, 393218, 1048578, 0, 393218, 1048579, 0, 393218, 1048580, 0, 393218, 1048581, 0, 393218, 1048582, 0, 393218, 1048583, 0, 393218, 1048584, 0, 393218, 1048585, 0, 393218, 1048586, 0, 393218, 1048587, 0, 393218, 1048588, 0, 393218, 1048589, 0, 393218, 1048590, 0, 393218, 1048591, 0, 393218, 1048592, 0, 393218, 1048593, 0, 393218, 1048594, 0, 393218, 1048595, 0, 393218, 1048596, 0, 393218, 1048597, 0, 393218, 1048598, 0, 393218, 1048599, 0, 393218, 1048600, 0, 393218, 1048601, 0, 393218, 1048602, 0, 393218, 1048603, 0, 393218, 1048604, 0, 393218, 1048605, 0, 393218, 1048606, 0, 393218, 1048607, 0, 393218, 1048608, 0, 393218, 1048609, 0, 393218, 1048610, 0, 393218, 1048611, 0, 393218, 1048612, 0, 393219, 1179647, 0, 393217, 1114112, 0, 393218, 1114113, 0, 393218, 1114114, 0, 393218, 1114115, 0, 393218, 1114116, 0, 393218, 1114117, 0, 393218, 1114118, 0, 393218, 1114119, 0, 393218, 1114120, 0, 393218, 1114121, 0, 393218, 1114122, 0, 393218, 1114123, 0, 393218, 1114124, 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diff --git a/Player.gd b/Player.gd
new file mode 100644
index 0000000..8fbeb35
--- /dev/null
+++ b/Player.gd
@@ -0,0 +1,73 @@
+extends KinematicBody2D
+
+class_name Player
+
+export(float) var WALK_ANIM_MULTIPLIER: float = 0.02
+export(float) var WALK_SPEED: float = 300
+export(float) var WALK_SPEED_LERP_W: float = 0.2
+export(float) var GRAVITY: float = 200
+export(float) var JUMP_FORCE: float = 100
+export(float) var MAX_FALL_SPEED: float = 1000
+export(float) var COYOTE_TIME: float = 250
+export(float) var JUMP_BUFFER: float = 220
+
+var velocity = Vector2.ZERO
+var coyote_timer: float = INF
+var jump_buffer: float = INF
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass
+ #$AnimationTree.set("parameters/walk_speed/scale", 0)
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(_delta):
+ pass
+ #print($AnimationPlayer.current_animation)
+
+func _physics_process(delta):
+ velocity.y += delta * GRAVITY
+ jump_buffer += delta * 1000
+
+ if Input.is_action_pressed("move_left"):
+ velocity.x = lerp(velocity.x, -WALK_SPEED, WALK_SPEED_LERP_W)
+ $Sprite.set_flip_h(false)
+ $AnimationTree.set("parameters/is_moving/current", true)
+ elif Input.is_action_pressed("move_right"):
+ velocity.x = lerp(velocity.x, WALK_SPEED, WALK_SPEED_LERP_W)
+ $Sprite.set_flip_h(true)
+ $AnimationTree.set("parameters/is_moving/current", true)
+ else:
+ velocity.x = 0
+ $AnimationTree.set("parameters/is_moving/current", false)
+
+ if $FloorRaycastL.is_colliding() || $FloorRaycastR.is_colliding():
+ $AnimationTree.set("parameters/is_grounded/current", true)
+ else:
+ $AnimationTree.set("parameters/is_grounded/current", false)
+
+ if is_on_floor():
+ coyote_timer = 0
+ velocity.y = 0
+ else:
+ coyote_timer += delta * 1000
+
+ if Input.is_action_just_pressed("jump"):
+ jump_buffer = 0
+
+ if coyote_timer < COYOTE_TIME && jump_buffer < JUMP_BUFFER:
+ velocity.y = -JUMP_FORCE
+ coyote_timer = INF
+ jump_buffer = INF
+
+ if is_on_ceiling():
+ velocity.y = 1 # Just a bit downwards to not get stuck
+
+ velocity.y = clamp(velocity.y, -INF, MAX_FALL_SPEED)
+
+ # TODO fix walking down ramps with snap
+ # snap needs to be ZERO when jumping
+
+ # print($AnimationPlayer.current_animation, ", ", $AnimationTree.get("parameters/walk_speed/scale"))
+ # warning-ignore:return_value_discarded
+ move_and_slide(velocity, Vector2.UP)
diff --git a/Player.tscn b/Player.tscn
new file mode 100644
index 0000000..ec8edf8
--- /dev/null
+++ b/Player.tscn
@@ -0,0 +1,156 @@
+[gd_scene load_steps=15 format=2]
+
+[ext_resource path="res://Assets/kenney_pixelplatformer/Tilemap/characters_packed.png" type="Texture" id=1]
+[ext_resource path="res://Player.gd" type="Script" id=2]
+
+[sub_resource type="AnimationNodeAnimation" id=14]
+animation = "Fall"
+
+[sub_resource type="AnimationNodeAnimation" id=12]
+animation = "Idle"
+
+[sub_resource type="AnimationNodeTimeScale" id=20]
+
+[sub_resource type="AnimationNodeAnimation" id=16]
+animation = "Walk"
+
+[sub_resource type="AnimationNodeTransition" id=13]
+input_count = 2
+input_0/name = "In air"
+input_0/auto_advance = false
+input_1/name = "On ground"
+input_1/auto_advance = false
+
+[sub_resource type="AnimationNodeTransition" id=15]
+input_count = 2
+input_0/name = "No"
+input_0/auto_advance = false
+input_1/name = "Yes"
+input_1/auto_advance = false
+
+[sub_resource type="AnimationNodeBlendTree" id=5]
+graph_offset = Vector2( -183.884, 19.5496 )
+nodes/Fall/node = SubResource( 14 )
+nodes/Fall/position = Vector2( 150, 30 )
+nodes/Idle/node = SubResource( 12 )
+nodes/Idle/position = Vector2( -100, 60 )
+nodes/TimeScale/node = SubResource( 20 )
+nodes/TimeScale/position = Vector2( -40, 220 )
+nodes/Walk/node = SubResource( 16 )
+nodes/Walk/position = Vector2( -200, 230 )
+nodes/is_grounded/node = SubResource( 13 )
+nodes/is_grounded/position = Vector2( 400, 90 )
+nodes/is_moving/node = SubResource( 15 )
+nodes/is_moving/position = Vector2( 140, 190 )
+nodes/output/position = Vector2( 620, 100 )
+node_connections = [ "TimeScale", 0, "Walk", "is_grounded", 0, "Fall", "is_grounded", 1, "is_moving", "output", 0, "is_grounded", "is_moving", 0, "Idle", "is_moving", 1, "TimeScale" ]
+
+[sub_resource type="Animation" id=10]
+resource_name = "Fall"
+loop = true
+tracks/0/type = "value"
+tracks/0/path = NodePath("Sprite:frame")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/keys = {
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
+"update": 1,
+"values": [ 1 ]
+}
+
+[sub_resource type="Animation" id=7]
+resource_name = "Idle"
+loop = true
+tracks/0/type = "value"
+tracks/0/path = NodePath("Sprite:frame")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/keys = {
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
+"update": 1,
+"values": [ 0 ]
+}
+
+[sub_resource type="Animation" id=8]
+length = 0.001
+tracks/0/type = "value"
+tracks/0/path = NodePath("Sprite:frame")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/keys = {
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
+"update": 0,
+"values": [ 1 ]
+}
+
+[sub_resource type="Animation" id=11]
+resource_name = "Walk"
+length = 2.0
+loop = true
+step = 1.0
+tracks/0/type = "value"
+tracks/0/path = NodePath("Sprite:frame")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/keys = {
+"times": PoolRealArray( 0, 1 ),
+"transitions": PoolRealArray( 1, 1 ),
+"update": 1,
+"values": [ 0, 1 ]
+}
+
+[sub_resource type="RectangleShape2D" id=18]
+extents = Vector2( 8, 20 )
+
+[node name="Player" type="KinematicBody2D"]
+scale = Vector2( 4, 4 )
+script = ExtResource( 2 )
+WALK_ANIM_MULTIPLIER = 0.002
+
+[node name="AnimationTree" type="AnimationTree" parent="."]
+tree_root = SubResource( 5 )
+anim_player = NodePath("../AnimationPlayer")
+active = true
+parameters/TimeScale/scale = 12.0
+parameters/is_grounded/current = 1
+parameters/is_moving/current = 1
+
+[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
+anims/Fall = SubResource( 10 )
+anims/Idle = SubResource( 7 )
+anims/RESET = SubResource( 8 )
+anims/Walk = SubResource( 11 )
+
+[node name="Sprite" type="Sprite" parent="."]
+scale = Vector2( 2, 2 )
+texture = ExtResource( 1 )
+flip_h = true
+hframes = 9
+vframes = 3
+frame = 1
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+position = Vector2( 0, 4 )
+scale = Vector2( 1, 1 )
+shape = SubResource( 18 )
+
+[node name="FloorRaycastL" type="RayCast2D" parent="."]
+position = Vector2( -8, 0 )
+enabled = true
+cast_to = Vector2( 0, 27 )
+
+[node name="FloorRaycastR" type="RayCast2D" parent="."]
+position = Vector2( 8, 0 )
+enabled = true
+cast_to = Vector2( 0, 27 )
diff --git a/SimplePlatform.tscn b/SimplePlatform.tscn
new file mode 100644
index 0000000..f00931a
--- /dev/null
+++ b/SimplePlatform.tscn
@@ -0,0 +1,16 @@
+[gd_scene load_steps=3 format=2]
+
+[ext_resource path="res://icon.png" type="Texture" id=1]
+
+[sub_resource type="RectangleShape2D" id=1]
+extents = Vector2( 38, 5 )
+
+[node name="SimplePlatform" type="StaticBody2D"]
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource( 1 )
+
+[node name="Sprite" type="Sprite" parent="."]
+position = Vector2( 2.38419e-07, -4.76837e-07 )
+scale = Vector2( 1.1875, 0.171875 )
+texture = ExtResource( 1 )
diff --git a/addons/godot-git-plugin/LICENSE b/addons/godot-git-plugin/LICENSE
new file mode 100644
index 0000000..b559e80
--- /dev/null
+++ b/addons/godot-git-plugin/LICENSE
@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2016-2022 The Godot Engine community
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/addons/godot-git-plugin/THIRDPARTY.md b/addons/godot-git-plugin/THIRDPARTY.md
new file mode 100644
index 0000000..79218e3
--- /dev/null
+++ b/addons/godot-git-plugin/THIRDPARTY.md
@@ -0,0 +1,1062 @@
+# Third-Party Notices
+
+The Godot Git Plugin source code uses the following third-party source code:
+
+1. godotengine/godot-cpp - MIT License - https://github.com/godotengine/godot-cpp/tree/99e9dd1d9396ed3af40678263b509078e5265ffc
+2. libgit2/libgit2 - GPLv2 with a special Linking Exception - https://github.com/libgit2/libgit2/commit/7d3c7057f0e774aecd6fc4ef8333e69e5c4873e0
+
+## License Texts
+
+### godotengine/godot-cpp
+
+```
+# MIT License
+
+Copyright (c) 2017-2021 Godot Engine contributors.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+```
+
+### libgit2/libgit2
+
+```
+ libgit2 is Copyright (C) the libgit2 contributors,
+ unless otherwise stated. See the AUTHORS file for details.
+
+ Note that the only valid version of the GPL as far as this project
+ is concerned is _this_ particular version of the license (ie v2, not
+ v2.2 or v3.x or whatever), unless explicitly otherwise stated.
+
+----------------------------------------------------------------------
+
+ LINKING EXCEPTION
+
+ In addition to the permissions in the GNU General Public License,
+ the authors give you unlimited permission to link the compiled
+ version of this library into combinations with other programs,
+ and to distribute those combinations without any restriction
+ coming from the use of this file. (The General Public License
+ restrictions do apply in other respects; for example, they cover
+ modification of the file, and distribution when not linked into
+ a combined executable.)
+
+----------------------------------------------------------------------
+
+ GNU GENERAL PUBLIC LICENSE
+ Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.
+ 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The licenses for most software are designed to take away your
+freedom to share and change it. By contrast, the GNU General Public
+License is intended to guarantee your freedom to share and change free
+software--to make sure the software is free for all its users. This
+General Public License applies to most of the Free Software
+Foundation's software and to any other program whose authors commit to
+using it. (Some other Free Software Foundation software is covered by
+the GNU Library General Public License instead.) You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+ To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if you
+distribute copies of the software, or if you modify it.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must give the recipients all the rights that
+you have. You must make sure that they, too, receive or can get the
+source code. And you must show them these terms so they know their
+rights.
+
+ We protect your rights with two steps: (1) copyright the software, and
+(2) offer you this license which gives you legal permission to copy,
+distribute and/or modify the software.
+
+ Also, for each author's protection and ours, we want to make certain
+that everyone understands that there is no warranty for this free
+software. If the software is modified by someone else and passed on, we
+want its recipients to know that what they have is not the original, so
+that any problems introduced by others will not reflect on the original
+authors' reputations.
+
+ Finally, any free program is threatened constantly by software
+patents. We wish to avoid the danger that redistributors of a free
+program will individually obtain patent licenses, in effect making the
+program proprietary. To prevent this, we have made it clear that any
+patent must be licensed for everyone's free use or not licensed at all.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ GNU GENERAL PUBLIC LICENSE
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 0. This License applies to any program or other work which contains
+a notice placed by the copyright holder saying it may be distributed
+under the terms of this General Public License. The "Program", below,
+refers to any such program or work, and a "work based on the Program"
+means either the Program or any derivative work under copyright law:
+that is to say, a work containing the Program or a portion of it,
+either verbatim or with modifications and/or translated into another
+language. (Hereinafter, translation is included without limitation in
+the term "modification".) Each licensee is addressed as "you".
+
+Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope. The act of
+running the Program is not restricted, and the output from the Program
+is covered only if its contents constitute a work based on the
+Program (independent of having been made by running the Program).
+Whether that is true depends on what the Program does.
+
+ 1. You may copy and distribute verbatim copies of the Program's
+source code as you receive it, in any medium, provided that you
+conspicuously and appropriately publish on each copy an appropriate
+copyright notice and disclaimer of warranty; keep intact all the
+notices that refer to this License and to the absence of any warranty;
+and give any other recipients of the Program a copy of this License
+along with the Program.
+
+You may charge a fee for the physical act of transferring a copy, and
+you may at your option offer warranty protection in exchange for a fee.
+
+ 2. You may modify your copy or copies of the Program or any portion
+of it, thus forming a work based on the Program, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+ a) You must cause the modified files to carry prominent notices
+ stating that you changed the files and the date of any change.
+
+ b) You must cause any work that you distribute or publish, that in
+ whole or in part contains or is derived from the Program or any
+ part thereof, to be licensed as a whole at no charge to all third
+ parties under the terms of this License.
+
+ c) If the modified program normally reads commands interactively
+ when run, you must cause it, when started running for such
+ interactive use in the most ordinary way, to print or display an
+ announcement including an appropriate copyright notice and a
+ notice that there is no warranty (or else, saying that you provide
+ a warranty) and that users may redistribute the program under
+ these conditions, and telling the user how to view a copy of this
+ License. (Exception: if the Program itself is interactive but
+ does not normally print such an announcement, your work based on
+ the Program is not required to print an announcement.)
+
+These requirements apply to the modified work as a whole. If
+identifiable sections of that work are not derived from the Program,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works. But when you
+distribute the same sections as part of a whole which is a work based
+on the Program, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Program.
+
+In addition, mere aggregation of another work not based on the Program
+with the Program (or with a work based on the Program) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+ 3. You may copy and distribute the Program (or a work based on it,
+under Section 2) in object code or executable form under the terms of
+Sections 1 and 2 above provided that you also do one of the following:
+
+ a) Accompany it with the complete corresponding machine-readable
+ source code, which must be distributed under the terms of Sections
+ 1 and 2 above on a medium customarily used for software interchange; or,
+
+ b) Accompany it with a written offer, valid for at least three
+ years, to give any third party, for a charge no more than your
+ cost of physically performing source distribution, a complete
+ machine-readable copy of the corresponding source code, to be
+ distributed under the terms of Sections 1 and 2 above on a medium
+ customarily used for software interchange; or,
+
+ c) Accompany it with the information you received as to the offer
+ to distribute corresponding source code. (This alternative is
+ allowed only for noncommercial distribution and only if you
+ received the program in object code or executable form with such
+ an offer, in accord with Subsection b above.)
+
+The source code for a work means the preferred form of the work for
+making modifications to it. For an executable work, complete source
+code means all the source code for all modules it contains, plus any
+associated interface definition files, plus the scripts used to
+control compilation and installation of the executable. However, as a
+special exception, the source code distributed need not include
+anything that is normally distributed (in either source or binary
+form) with the major components (compiler, kernel, and so on) of the
+operating system on which the executable runs, unless that component
+itself accompanies the executable.
+
+If distribution of executable or object code is made by offering
+access to copy from a designated place, then offering equivalent
+access to copy the source code from the same place counts as
+distribution of the source code, even though third parties are not
+compelled to copy the source along with the object code.
+
+ 4. You may not copy, modify, sublicense, or distribute the Program
+except as expressly provided under this License. Any attempt
+otherwise to copy, modify, sublicense or distribute the Program is
+void, and will automatically terminate your rights under this License.
+However, parties who have received copies, or rights, from you under
+this License will not have their licenses terminated so long as such
+parties remain in full compliance.
+
+ 5. You are not required to accept this License, since you have not
+signed it. However, nothing else grants you permission to modify or
+distribute the Program or its derivative works. These actions are
+prohibited by law if you do not accept this License. Therefore, by
+modifying or distributing the Program (or any work based on the
+Program), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Program or works based on it.
+
+ 6. Each time you redistribute the Program (or any work based on the
+Program), the recipient automatically receives a license from the
+original licensor to copy, distribute or modify the Program subject to
+these terms and conditions. You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties to
+this License.
+
+ 7. If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot
+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Program at all. For example, if a patent
+license would not permit royalty-free redistribution of the Program by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Program.
+
+If any portion of this section is held invalid or unenforceable under
+any particular circumstance, the balance of the section is intended to
+apply and the section as a whole is intended to apply in other
+circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system, which is
+implemented by public license practices. Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+ 8. If the distribution and/or use of the Program is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Program under this License
+may add an explicit geographical distribution limitation excluding
+those countries, so that distribution is permitted only in or among
+countries not thus excluded. In such case, this License incorporates
+the limitation as if written in the body of this License.
+
+ 9. The Free Software Foundation may publish revised and/or new versions
+of the General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+Each version is given a distinguishing version number. If the Program
+specifies a version number of this License which applies to it and "any
+later version", you have the option of following the terms and conditions
+either of that version or of any later version published by the Free
+Software Foundation. If the Program does not specify a version number of
+this License, you may choose any version ever published by the Free Software
+Foundation.
+
+ 10. If you wish to incorporate parts of the Program into other free
+programs whose distribution conditions are different, write to the author
+to ask for permission. For software which is copyrighted by the Free
+Software Foundation, write to the Free Software Foundation; we sometimes
+make exceptions for this. Our decision will be guided by the two goals
+of preserving the free status of all derivatives of our free software and
+of promoting the sharing and reuse of software generally.
+
+ NO WARRANTY
+
+ 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
+FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
+OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
+PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
+OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
+TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
+PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
+REPAIR OR CORRECTION.
+
+ 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
+REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
+INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
+OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
+TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
+YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
+PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGES.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program is interactive, make it output a short notice like this
+when it starts in an interactive mode:
+
+ Gnomovision version 69, Copyright (C) year name of author
+ Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, the commands you use may
+be called something other than `show w' and `show c'; they could even be
+mouse-clicks or menu items--whatever suits your program.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the program, if
+necessary. Here is a sample; alter the names:
+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+ `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+ <signature of Ty Coon>, 1 April 1989
+ Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs. If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library. If this is what you want to do, use the GNU Library General
+Public License instead of this License.
+
+----------------------------------------------------------------------
+
+The bundled ZLib code is licensed under the ZLib license:
+
+Copyright (C) 1995-2010 Jean-loup Gailly and Mark Adler
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+ Jean-loup Gailly Mark Adler
+ jloup@gzip.org madler@alumni.caltech.edu
+
+----------------------------------------------------------------------
+
+The Clar framework is licensed under the ISC license:
+
+Copyright (c) 2011-2015 Vicent Marti
+
+Permission to use, copy, modify, and/or distribute this software for any
+purpose with or without fee is hereby granted, provided that the above
+copyright notice and this permission notice appear in all copies.
+
+THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+
+----------------------------------------------------------------------
+
+The regex library (deps/regex/) is licensed under the GNU LGPL
+(available at the end of this file).
+
+Definitions for data structures and routines for the regular
+expression library.
+
+Copyright (C) 1985,1989-93,1995-98,2000,2001,2002,2003,2005,2006,2008
+Free Software Foundation, Inc.
+This file is part of the GNU C Library.
+
+The GNU C Library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+The GNU C Library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with the GNU C Library; if not, write to the Free
+Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+----------------------------------------------------------------------
+
+The bundled winhttp definition files (deps/winhttp/) are licensed under
+the GNU LGPL (available at the end of this file).
+
+Copyright (C) 2007 Francois Gouget
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+
+----------------------------------------------------------------------
+
+ GNU LESSER GENERAL PUBLIC LICENSE
+ Version 2.1, February 1999
+
+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+[This is the first released version of the Lesser GPL. It also counts
+ as the successor of the GNU Library Public License, version 2, hence
+ the version number 2.1.]
+
+ Preamble
+
+ The licenses for most software are designed to take away your
+freedom to share and change it. By contrast, the GNU General Public
+Licenses are intended to guarantee your freedom to share and change
+free software--to make sure the software is free for all its users.
+
+ This license, the Lesser General Public License, applies to some
+specially designated software packages--typically libraries--of the
+Free Software Foundation and other authors who decide to use it. You
+can use it too, but we suggest you first think carefully about whether
+this license or the ordinary General Public License is the better
+strategy to use in any particular case, based on the explanations below.
+
+ When we speak of free software, we are referring to freedom of use,
+not price. Our General Public Licenses are designed to make sure that
+you have the freedom to distribute copies of free software (and charge
+for this service if you wish); that you receive source code or can get
+it if you want it; that you can change the software and use pieces of
+it in new free programs; and that you are informed that you can do
+these things.
+
+ To protect your rights, we need to make restrictions that forbid
+distributors to deny you these rights or to ask you to surrender these
+rights. These restrictions translate to certain responsibilities for
+you if you distribute copies of the library or if you modify it.
+
+ For example, if you distribute copies of the library, whether gratis
+or for a fee, you must give the recipients all the rights that we gave
+you. You must make sure that they, too, receive or can get the source
+code. If you link other code with the library, you must provide
+complete object files to the recipients, so that they can relink them
+with the library after making changes to the library and recompiling
+it. And you must show them these terms so they know their rights.
+
+ We protect your rights with a two-step method: (1) we copyright the
+library, and (2) we offer you this license, which gives you legal
+permission to copy, distribute and/or modify the library.
+
+ To protect each distributor, we want to make it very clear that
+there is no warranty for the free library. Also, if the library is
+modified by someone else and passed on, the recipients should know
+that what they have is not the original version, so that the original
+author's reputation will not be affected by problems that might be
+introduced by others.
+
+ Finally, software patents pose a constant threat to the existence of
+any free program. We wish to make sure that a company cannot
+effectively restrict the users of a free program by obtaining a
+restrictive license from a patent holder. Therefore, we insist that
+any patent license obtained for a version of the library must be
+consistent with the full freedom of use specified in this license.
+
+ Most GNU software, including some libraries, is covered by the
+ordinary GNU General Public License. This license, the GNU Lesser
+General Public License, applies to certain designated libraries, and
+is quite different from the ordinary General Public License. We use
+this license for certain libraries in order to permit linking those
+libraries into non-free programs.
+
+ When a program is linked with a library, whether statically or using
+a shared library, the combination of the two is legally speaking a
+combined work, a derivative of the original library. The ordinary
+General Public License therefore permits such linking only if the
+entire combination fits its criteria of freedom. The Lesser General
+Public License permits more lax criteria for linking other code with
+the library.
+
+ We call this license the "Lesser" General Public License because it
+does Less to protect the user's freedom than the ordinary General
+Public License. It also provides other free software developers Less
+of an advantage over competing non-free programs. These disadvantages
+are the reason we use the ordinary General Public License for many
+libraries. However, the Lesser license provides advantages in certain
+special circumstances.
+
+ For example, on rare occasions, there may be a special need to
+encourage the widest possible use of a certain library, so that it becomes
+a de-facto standard. To achieve this, non-free programs must be
+allowed to use the library. A more frequent case is that a free
+library does the same job as widely used non-free libraries. In this
+case, there is little to gain by limiting the free library to free
+software only, so we use the Lesser General Public License.
+
+ In other cases, permission to use a particular library in non-free
+programs enables a greater number of people to use a large body of
+free software. For example, permission to use the GNU C Library in
+non-free programs enables many more people to use the whole GNU
+operating system, as well as its variant, the GNU/Linux operating
+system.
+
+ Although the Lesser General Public License is Less protective of the
+users' freedom, it does ensure that the user of a program that is
+linked with the Library has the freedom and the wherewithal to run
+that program using a modified version of the Library.
+
+ The precise terms and conditions for copying, distribution and
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+"work based on the library" and a "work that uses the library". The
+former contains code derived from the library, whereas the latter must
+be combined with the library in order to run.
+
+ GNU LESSER GENERAL PUBLIC LICENSE
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 0. This License Agreement applies to any software library or other
+program which contains a notice placed by the copyright holder or
+other authorized party saying it may be distributed under the terms of
+this Lesser General Public License (also called "this License").
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+ 7. You may place library facilities that are a work based on the
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+infringement or for any other reason (not limited to patent issues),
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+ 13. The Free Software Foundation may publish revised and/or new
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+but may differ in detail to address new problems or concerns.
+
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+ 14. If you wish to incorporate parts of the Library into other free
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+
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+WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
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+SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+DAMAGES.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Libraries
+
+ If you develop a new library, and you want it to be of the greatest
+possible use to the public, we recommend making it free software that
+everyone can redistribute and change. You can do so by permitting
+redistribution under these terms (or, alternatively, under the terms of the
+ordinary General Public License).
+
+ To apply these terms, attach the following notices to the library. It is
+safest to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least the
+"copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the library's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+
+Also add information on how to contact you by electronic and paper mail.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the library, if
+necessary. Here is a sample; alter the names:
+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the
+ library `Frob' (a library for tweaking knobs) written by James Random Hacker.
+
+ <signature of Ty Coon>, 1 April 1990
+ Ty Coon, President of Vice
+
+That's all there is to it!
+
+----------------------------------------------------------------------
+
+The bundled SHA1 collision detection code is licensed under the MIT license:
+
+MIT License
+
+Copyright (c) 2017:
+ Marc Stevens
+ Cryptology Group
+ Centrum Wiskunde & Informatica
+ P.O. Box 94079, 1090 GB Amsterdam, Netherlands
+ marc@marc-stevens.nl
+
+ Dan Shumow
+ Microsoft Research
+ danshu@microsoft.com
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+----------------------------------------------------------------------
+
+The bundled wildmatch code is licensed under the BSD license:
+
+Copyright Rich Salz.
+All rights reserved.
+
+Redistribution and use in any form are permitted provided that the
+following restrictions are are met:
+
+1. Source distributions must retain this entire copyright notice
+ and comment.
+2. Binary distributions must include the acknowledgement ``This
+ product includes software developed by Rich Salz'' in the
+ documentation or other materials provided with the
+ distribution. This must not be represented as an endorsement
+ or promotion without specific prior written permission.
+3. The origin of this software must not be misrepresented, either
+ by explicit claim or by omission. Credits must appear in the
+ source and documentation.
+4. Altered versions must be plainly marked as such in the source
+ and documentation and must not be misrepresented as being the
+ original software.
+
+THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
+WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+
+```
diff --git a/addons/godot-git-plugin/git_api.gdnlib b/addons/godot-git-plugin/git_api.gdnlib
new file mode 100644
index 0000000..18a34ed
--- /dev/null
+++ b/addons/godot-git-plugin/git_api.gdnlib
@@ -0,0 +1,18 @@
+[general]
+
+singleton=true
+load_once=true
+symbol_prefix="godot_"
+reloadable=false
+
+[entry]
+
+OSX.64="res://addons/godot-git-plugin/osx/release/libgitapi.dylib"
+Windows.64="res://addons/godot-git-plugin/win64/release/libgitapi.dll"
+X11.64="res://addons/godot-git-plugin/x11/release/libgitapi.so"
+
+[dependencies]
+
+OSX.64=[ ]
+Windows.64=[ ]
+X11.64=[ ]
diff --git a/addons/godot-git-plugin/git_api.gdns b/addons/godot-git-plugin/git_api.gdns
new file mode 100644
index 0000000..eac0d86
--- /dev/null
+++ b/addons/godot-git-plugin/git_api.gdns
@@ -0,0 +1,9 @@
+[gd_resource type="NativeScript" load_steps=2 format=2]
+
+[ext_resource path="res://addons/godot-git-plugin/git_api.gdnlib" type="GDNativeLibrary" id=1]
+
+[resource]
+resource_name = "GitAPI"
+class_name = "GitAPI"
+library = ExtResource( 1 )
+script_class_name = "GitAPI"
diff --git a/addons/godot-git-plugin/osx/release/libgitapi.dylib b/addons/godot-git-plugin/osx/release/libgitapi.dylib
new file mode 100644
index 0000000..8bd2ab2
--- /dev/null
+++ b/addons/godot-git-plugin/osx/release/libgitapi.dylib
Binary files differ
diff --git a/addons/godot-git-plugin/plugin.cfg b/addons/godot-git-plugin/plugin.cfg
new file mode 100644
index 0000000..41694fb
--- /dev/null
+++ b/addons/godot-git-plugin/plugin.cfg
@@ -0,0 +1,7 @@
+[plugin]
+
+name="Godot Git Plugin"
+description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki"
+author="ChronicallySerious"
+version="v1.2.3"
+script="git_api.gdns"
diff --git a/addons/godot-git-plugin/win64/release/libgitapi.dll b/addons/godot-git-plugin/win64/release/libgitapi.dll
new file mode 100644
index 0000000..4318383
--- /dev/null
+++ b/addons/godot-git-plugin/win64/release/libgitapi.dll
Binary files differ
diff --git a/addons/godot-git-plugin/win64/release/libgitapi.exp b/addons/godot-git-plugin/win64/release/libgitapi.exp
new file mode 100644
index 0000000..527b4ae
--- /dev/null
+++ b/addons/godot-git-plugin/win64/release/libgitapi.exp
Binary files differ
diff --git a/addons/godot-git-plugin/win64/release/libgitapi.lib b/addons/godot-git-plugin/win64/release/libgitapi.lib
new file mode 100644
index 0000000..ea56761
--- /dev/null
+++ b/addons/godot-git-plugin/win64/release/libgitapi.lib
Binary files differ
diff --git a/addons/godot-git-plugin/x11/release/libgitapi.so b/addons/godot-git-plugin/x11/release/libgitapi.so
new file mode 100644
index 0000000..30876b5
--- /dev/null
+++ b/addons/godot-git-plugin/x11/release/libgitapi.so
Binary files differ
diff --git a/default_env.tres b/default_env.tres
new file mode 100644
index 0000000..20207a4
--- /dev/null
+++ b/default_env.tres
@@ -0,0 +1,7 @@
+[gd_resource type="Environment" load_steps=2 format=2]
+
+[sub_resource type="ProceduralSky" id=1]
+
+[resource]
+background_mode = 2
+background_sky = SubResource( 1 )
diff --git a/icon.png b/icon.png
new file mode 100644
index 0000000..c98fbb6
--- /dev/null
+++ b/icon.png
Binary files differ
diff --git a/icon.png.import b/icon.png.import
new file mode 100644
index 0000000..a4c02e6
--- /dev/null
+++ b/icon.png.import
@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://icon.png"
+dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+process/normal_map_invert_y=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/project.godot b/project.godot
new file mode 100644
index 0000000..9510c7a
--- /dev/null
+++ b/project.godot
@@ -0,0 +1,83 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=4
+
+_global_script_classes=[ {
+"base": "",
+"class": "GitAPI",
+"language": "NativeScript",
+"path": "res://addons/godot-git-plugin/git_api.gdns"
+}, {
+"base": "KinematicBody2D",
+"class": "Player",
+"language": "GDScript",
+"path": "res://Player.gd"
+} ]
+_global_script_class_icons={
+"GitAPI": "",
+"Player": ""
+}
+
+[application]
+
+config/name="MobilePlatformer"
+run/main_scene="res://Level.tscn"
+config/icon="res://icon.png"
+
+[display]
+
+window/stretch/mode="2d"
+window/stretch/aspect="expand"
+
+[editor]
+
+version_control_autoload_on_startup=true
+version_control_plugin_name="GitAPI"
+
+[gdnative]
+
+singletons=[ "res://addons/godot-git-plugin/git_api.gdnlib" ]
+
+[gui]
+
+common/drop_mouse_on_gui_input_disabled=true
+
+[input]
+
+ui_left={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
+ ]
+}
+jump={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+move_left={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+move_right={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+
+[physics]
+
+common/enable_pause_aware_picking=true
+
+[rendering]
+
+environment/default_environment="res://default_env.tres"