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authorJan Tuomi <jan@jantuomi.fi>2026-01-26 13:15:34 +0200
committerJan Tuomi <jan@jantuomi.fi>2026-01-26 13:15:34 +0200
commitb6f60890fd4b02f57162f0794750864d8bbe2b87 (patch)
treec419a7efef45e1be0fb40d213e2b0b4d98eec009
parentc09d1026f21fd10623866dda8251fe144e358d53 (diff)
Play jump anim when starting to hang
-rw-r--r--ps_hanging.gd1
1 files changed, 1 insertions, 0 deletions
diff --git a/ps_hanging.gd b/ps_hanging.gd
index aa5e0ed..5562a2d 100644
--- a/ps_hanging.gd
+++ b/ps_hanging.gd
@@ -33,6 +33,7 @@ func _init(pl: Player, h_target: HookHanging) -> void:
pl.anim_sp.flip_h = dx < 0
state = S.MLEMING
+ pl.anim_sp.play("jump")
func _to_string() -> String:
return "PlayerStateHanging %s, θ₀ = %f, θ = %f" % [S.keys()[state], theta0, last_theta]