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| author | Jan Tuomi <jan@jantuomi.fi> | 2025-11-14 14:20:01 +0200 |
|---|---|---|
| committer | Jan Tuomi <jan@jantuomi.fi> | 2025-11-14 14:20:01 +0200 |
| commit | 5ed6eb1c724076d3119e624951b07726a665f834 (patch) | |
| tree | 83e70912645de4a9ec02e0056ec709178dcfc3a0 /game_camera.gd | |
| parent | 9d71ad993ec77108874db9697256b4fef385ce16 (diff) | |
Fix mobile UI
Diffstat (limited to 'game_camera.gd')
| -rw-r--r-- | game_camera.gd | 22 |
1 files changed, 2 insertions, 20 deletions
diff --git a/game_camera.gd b/game_camera.gd index 9e6fd2b..4348ace 100644 --- a/game_camera.gd +++ b/game_camera.gd @@ -1,27 +1,12 @@ extends Camera2D -@onready var parent = get_parent() -@onready var is_parent_player = parent is Player - ## Amount to smoothly offset the camera if the parent is a Player. @export var offset_amt: Vector2 -var time_since_floor: float = 0.0 -var time_since_floor_max: float = 1.0 - -# Called when the node enters the scene tree for the first time. -func _ready() -> void: - pass # Replace with function body. - - # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: - #if player.is_on_floor(): - # time_since_floor = 0 - #elif time_since_floor < time_since_floor_max: - # time_since_floor += delta - - if is_parent_player: + var parent = get_parent() + if parent is Player: var player: Player = parent position.x = player.get_facing() * offset_amt.x @@ -29,6 +14,3 @@ func _process(_delta: float) -> void: position.y = offset_amt.y else: position.y = 0 - - #offset.y = lerpf(0.0, look_down_on_jump_amt, ease(time_since_floor, 0.2)) - #print_debug("offset y:", offset.y) |
