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authorJan Tuomi <jan@jantuomi.fi>2025-11-26 19:35:11 +0200
committerJan Tuomi <jan@jantuomi.fi>2025-11-26 19:35:11 +0200
commit5f5a7ca9911f45af371d16cf9c2a45867cff7c73 (patch)
tree62cd5e2a5a1452906080e788309e71b846bba829 /palette_shader.gd
parent194f6e369c9f31df6e6ab4b46c7423d031f26264 (diff)
Make transitions gameboy like
Diffstat (limited to 'palette_shader.gd')
-rw-r--r--palette_shader.gd5
1 files changed, 2 insertions, 3 deletions
diff --git a/palette_shader.gd b/palette_shader.gd
index e4b9865..4329d0a 100644
--- a/palette_shader.gd
+++ b/palette_shader.gd
@@ -1,8 +1,7 @@
class_name PaletteShader
extends CanvasLayer
-# Set by TransitionPlayer animation
-var brightness: float = 0.3
+@export_range(-1, 1) var brightness: float = 0.0
-func _process(_delta: float) -> void:
+func notify_brightness_changed():
$ColorRect.material.set_shader_parameter("brightness", brightness)