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| author | Jan Tuomi <jan@jantuomi.fi> | 2025-11-14 11:24:42 +0200 |
|---|---|---|
| committer | Jan Tuomi <jan@jantuomi.fi> | 2025-11-14 11:25:13 +0200 |
| commit | c6080b5666d4f961a11b2b420fecb581da69528e (patch) | |
| tree | 4ac9a5828589aa99724be1d1a39a4b8b55afc947 /root.gd | |
| parent | cb5ddada498a44e8569bdf53359ee06ee11e3d44 (diff) | |
Add level system, fix coyote double jumps
Diffstat (limited to 'root.gd')
| -rw-r--r-- | root.gd | 20 |
1 files changed, 20 insertions, 0 deletions
@@ -0,0 +1,20 @@ +extends Node2D + +@export var initial_level: PackedScene + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + var level = initial_level.instantiate() + add_child(level) + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(_delta: float) -> void: + pass + +func change_level(level: PackedScene): + var current_level = get_child(0) + remove_child(current_level) + + var next_level = level.instantiate() + add_child(next_level) + |
