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authorJan Tuomi <jan@jantuomi.fi>2026-01-27 15:40:43 +0200
committerJan Tuomi <jan@jantuomi.fi>2026-01-27 15:40:43 +0200
commit82fb5c296243d91a9b49589dec8e7d39b54e39ca (patch)
tree2767cdced730bbc0c64c3b2a21d1fe687d43ea02 /tileset_kenney_platformer.tres
parent56d30ce9108146d567c1659ce2ab17fab04add50 (diff)
Work on levels
Diffstat (limited to 'tileset_kenney_platformer.tres')
-rw-r--r--tileset_kenney_platformer.tres249
1 files changed, 249 insertions, 0 deletions
diff --git a/tileset_kenney_platformer.tres b/tileset_kenney_platformer.tres
index 4f9a200..129da38 100644
--- a/tileset_kenney_platformer.tres
+++ b/tileset_kenney_platformer.tres
@@ -225,15 +225,25 @@ texture = ExtResource("2_at7kb")
9:5/0/terrains_peering_bit/left_side = 0
9:5/0/terrains_peering_bit/top_side = 0
10:5/0 = 0
+10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:5/0 = 0
+11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:5/0 = 0
+12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:5/0 = 0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:5/0 = 0
+14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:5/0 = 0
+15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:5/0 = 0
+16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:5/0 = 0
+17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:5/0 = 0
+18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:5/0 = 0
+19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
@@ -264,13 +274,21 @@ texture = ExtResource("2_at7kb")
9:6/0/terrains_peering_bit/left_side = 0
9:6/0/terrains_peering_bit/top_side = 0
10:6/0 = 0
+10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:6/0 = 0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:6/0 = 0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:6/0 = 0
+14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:6/0 = 0
+15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:6/0 = 0
+17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:6/0 = 0
+18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:6/0 = 0
+19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
@@ -282,15 +300,25 @@ texture = ExtResource("2_at7kb")
8:7/0 = 0
9:7/0 = 0
10:7/0 = 0
+10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:7/0 = 0
+11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:7/0 = 0
+12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:7/0 = 0
+13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:7/0 = 0
+14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:7/0 = 0
+15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:7/0 = 0
+16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:7/0 = 0
+17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:7/0 = 0
+18:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:7/0 = 0
+19:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
@@ -302,19 +330,30 @@ texture = ExtResource("2_at7kb")
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
+10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:8/0 = 0
+11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:8/0 = 0
+12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:8/0 = 0
+13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:8/0 = 0
+14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:8/0 = 0
+15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:8/0 = 0
+16:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:8/0 = 0
+17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:8/0 = 0
+18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:8/0 = 0
+19:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
+3:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
@@ -322,15 +361,25 @@ texture = ExtResource("2_at7kb")
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
+10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:9/0 = 0
+11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:9/0 = 0
+12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:9/0 = 0
+13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:9/0 = 0
+14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:9/0 = 0
+15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:9/0 = 0
+16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:9/0 = 0
+17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:9/0 = 0
+18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:9/0 = 0
+19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
@@ -342,15 +391,25 @@ texture = ExtResource("2_at7kb")
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
+10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:10/0 = 0
+11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:10/0 = 0
+12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:10/0 = 0
+13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:10/0 = 0
+14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:10/0 = 0
+15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:10/0 = 0
+16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:10/0 = 0
+17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:10/0 = 0
+18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:10/0 = 0
+19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:11/0 = 0
1:11/0 = 0
2:11/0 = 0
@@ -368,15 +427,25 @@ texture = ExtResource("2_at7kb")
9:11/0/modulate = Color(1, 0.91764706, 0.3882353, 1)
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:11/0 = 0
+10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:11/0 = 0
+11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:11/0 = 0
+12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:11/0 = 0
+13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:11/0 = 0
+14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:11/0 = 0
+15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:11/0 = 0
+16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:11/0 = 0
+17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:11/0 = 0
+18:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:11/0 = 0
+19:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:12/0 = 0
1:12/0 = 0
2:12/0 = 0
@@ -393,15 +462,25 @@ texture = ExtResource("2_at7kb")
9:12/0/modulate = Color(1, 0.91764706, 0.3882353, 1)
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:12/0 = 0
+10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:12/0 = 0
+11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:12/0 = 0
+12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:12/0 = 0
+13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:12/0 = 0
+14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:12/0 = 0
+15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:12/0 = 0
+16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:12/0 = 0
+17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:12/0 = 0
+18:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:12/0 = 0
+19:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:13/0 = 0
1:13/0 = 0
2:13/0 = 0
@@ -419,15 +498,52 @@ texture = ExtResource("2_at7kb")
9:13/0/modulate = Color(1, 0.91764706, 0.3882353, 1)
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:13/0 = 0
+10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:13/0 = 0
+11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:13/0 = 0
+12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:13/0 = 0
+13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:13/0 = 0
+14:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:13/0 = 0
+15:13/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+15:13/0/terrain_set = 0
+15:13/0/terrain = 1
+15:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+15:13/0/terrains_peering_bit/right_side = 1
+15:13/0/terrains_peering_bit/bottom_side = 1
16:13/0 = 0
+16:13/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+16:13/0/terrain_set = 0
+16:13/0/terrain = 1
+16:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+16:13/0/terrains_peering_bit/right_side = 1
+16:13/0/terrains_peering_bit/bottom_side = 1
+16:13/0/terrains_peering_bit/left_side = 1
17:13/0 = 0
+17:13/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+17:13/0/terrain_set = 0
+17:13/0/terrain = 1
+17:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+17:13/0/terrains_peering_bit/bottom_side = 1
+17:13/0/terrains_peering_bit/left_side = 1
18:13/0 = 0
+18:13/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+18:13/0/terrain_set = 0
+18:13/0/terrain = 1
+18:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+18:13/0/terrains_peering_bit/bottom_side = 1
19:13/0 = 0
+19:13/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+19:13/0/terrain_set = 0
+19:13/0/terrain = 1
+19:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+19:13/0/terrains_peering_bit/right_side = 1
+19:13/0/terrains_peering_bit/bottom_side = 1
+19:13/0/terrains_peering_bit/left_side = 1
+19:13/0/terrains_peering_bit/top_side = 1
0:14/0 = 0
1:14/0 = 0
2:14/0 = 0
@@ -439,15 +555,56 @@ texture = ExtResource("2_at7kb")
8:14/0 = 0
9:14/0 = 0
10:14/0 = 0
+10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:14/0 = 0
+11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:14/0 = 0
+12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:14/0 = 0
+13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:14/0 = 0
+14:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:14/0 = 0
+15:14/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+15:14/0/terrain_set = 0
+15:14/0/terrain = 1
+15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+15:14/0/terrains_peering_bit/right_side = 1
+15:14/0/terrains_peering_bit/bottom_side = 1
+15:14/0/terrains_peering_bit/top_side = 1
16:14/0 = 0
+16:14/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+16:14/0/terrain_set = 0
+16:14/0/terrain = 1
+16:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+16:14/0/terrains_peering_bit/right_side = 1
+16:14/0/terrains_peering_bit/bottom_side = 1
+16:14/0/terrains_peering_bit/left_side = 1
+16:14/0/terrains_peering_bit/top_side = 1
17:14/0 = 0
+17:14/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+17:14/0/terrain_set = 0
+17:14/0/terrain = 1
+17:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+17:14/0/terrains_peering_bit/bottom_side = 1
+17:14/0/terrains_peering_bit/left_side = 1
+17:14/0/terrains_peering_bit/top_side = 1
18:14/0 = 0
+18:14/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+18:14/0/terrain_set = 0
+18:14/0/terrain = 1
+18:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+18:14/0/terrains_peering_bit/bottom_side = 1
+18:14/0/terrains_peering_bit/top_side = 1
19:14/0 = 0
+19:14/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+19:14/0/terrain_set = 0
+19:14/0/terrain = 1
+19:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+19:14/0/terrains_peering_bit/right_side = 1
+19:14/0/terrains_peering_bit/bottom_side = 1
+19:14/0/terrains_peering_bit/left_side = 1
+19:14/0/terrains_peering_bit/top_side = 1
0:15/0 = 0
1:15/0 = 0
2:15/0 = 0
@@ -459,15 +616,52 @@ texture = ExtResource("2_at7kb")
8:15/0 = 0
9:15/0 = 0
10:15/0 = 0
+10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:15/0 = 0
+11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:15/0 = 0
+12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:15/0 = 0
+13:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:15/0 = 0
+14:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:15/0 = 0
+15:15/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+15:15/0/terrain_set = 0
+15:15/0/terrain = 1
+15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+15:15/0/terrains_peering_bit/right_side = 1
+15:15/0/terrains_peering_bit/top_side = 1
16:15/0 = 0
+16:15/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+16:15/0/terrain_set = 0
+16:15/0/terrain = 1
+16:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+16:15/0/terrains_peering_bit/right_side = 1
+16:15/0/terrains_peering_bit/left_side = 1
+16:15/0/terrains_peering_bit/top_side = 1
17:15/0 = 0
+17:15/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+17:15/0/terrain_set = 0
+17:15/0/terrain = 1
+17:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+17:15/0/terrains_peering_bit/left_side = 1
+17:15/0/terrains_peering_bit/top_side = 1
18:15/0 = 0
+18:15/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+18:15/0/terrain_set = 0
+18:15/0/terrain = 1
+18:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+18:15/0/terrains_peering_bit/top_side = 1
19:15/0 = 0
+19:15/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+19:15/0/terrain_set = 0
+19:15/0/terrain = 1
+19:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+19:15/0/terrains_peering_bit/right_side = 1
+19:15/0/terrains_peering_bit/bottom_side = 1
+19:15/0/terrains_peering_bit/left_side = 1
+19:15/0/terrains_peering_bit/top_side = 1
0:16/0 = 0
1:16/0 = 0
2:16/0 = 0
@@ -479,15 +673,48 @@ texture = ExtResource("2_at7kb")
8:16/0 = 0
9:16/0 = 0
10:16/0 = 0
+10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:16/0 = 0
+11:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:16/0 = 0
+12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:16/0 = 0
+13:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:16/0 = 0
+14:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:16/0 = 0
+15:16/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+15:16/0/terrain_set = 0
+15:16/0/terrain = 1
+15:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+15:16/0/terrains_peering_bit/right_side = 1
16:16/0 = 0
+16:16/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+16:16/0/terrain_set = 0
+16:16/0/terrain = 1
+16:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+16:16/0/terrains_peering_bit/right_side = 1
+16:16/0/terrains_peering_bit/left_side = 1
17:16/0 = 0
+17:16/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+17:16/0/terrain_set = 0
+17:16/0/terrain = 1
+17:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+17:16/0/terrains_peering_bit/left_side = 1
18:16/0 = 0
+18:16/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+18:16/0/terrain_set = 0
+18:16/0/terrain = 1
+18:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:16/0 = 0
+19:16/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
+19:16/0/terrain_set = 0
+19:16/0/terrain = 1
+19:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+19:16/0/terrains_peering_bit/right_side = 1
+19:16/0/terrains_peering_bit/bottom_side = 1
+19:16/0/terrains_peering_bit/left_side = 1
+19:16/0/terrains_peering_bit/top_side = 1
0:17/0 = 0
1:17/0 = 0
2:17/0 = 0
@@ -500,8 +727,11 @@ texture = ExtResource("2_at7kb")
9:17/0 = 0
10:17/0 = 0
11:17/0 = 0
+11:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:17/0 = 0
+12:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:17/0 = 0
+13:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:17/0 = 0
14:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:17/0 = 0
@@ -509,8 +739,11 @@ texture = ExtResource("2_at7kb")
16:17/0 = 0
16:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:17/0 = 0
+17:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:17/0 = 0
+18:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:17/0 = 0
+19:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:18/0 = 0
1:18/0 = 0
2:18/0 = 0
@@ -523,8 +756,11 @@ texture = ExtResource("2_at7kb")
9:18/0 = 0
10:18/0 = 0
11:18/0 = 0
+11:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:18/0 = 0
+12:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:18/0 = 0
+13:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:18/0 = 0
14:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:18/0 = 0
@@ -532,7 +768,9 @@ texture = ExtResource("2_at7kb")
16:18/0 = 0
16:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:18/0 = 0
+17:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:18/0 = 0
+19:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:19/0 = 0
1:19/0 = 0
2:19/0 = 0
@@ -545,8 +783,11 @@ texture = ExtResource("2_at7kb")
9:19/0 = 0
10:19/0 = 0
11:19/0 = 0
+11:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:19/0 = 0
+12:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:19/0 = 0
+13:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:19/0 = 0
14:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:19/0 = 0
@@ -554,11 +795,15 @@ texture = ExtResource("2_at7kb")
16:19/0 = 0
16:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:19/0 = 0
+17:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:19/0 = 0
+18:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:19/0 = 0
+19:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:0/0 = 0
0:0/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
18:18/0 = 0
+18:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_trxc0"]
resource_name = "through trans"
@@ -981,8 +1226,12 @@ texture = ExtResource("2_at7kb")
[resource]
physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 128
+physics_layer_1/collision_mask = 0
terrain_set_0/mode = 2
terrain_set_0/terrain_0/name = "Terrain 0"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
+terrain_set_0/terrain_1/name = "Terrain 1"
+terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/1 = SubResource("TileSetAtlasSource_0e48y")
sources/2 = SubResource("TileSetAtlasSource_trxc0")