diff options
| author | Jan Tuomi <jan@jantuomi.fi> | 2026-01-27 15:40:43 +0200 |
|---|---|---|
| committer | Jan Tuomi <jan@jantuomi.fi> | 2026-01-27 15:40:43 +0200 |
| commit | 82fb5c296243d91a9b49589dec8e7d39b54e39ca (patch) | |
| tree | 2767cdced730bbc0c64c3b2a21d1fe687d43ea02 /tileset_kenney_platformer.tres | |
| parent | 56d30ce9108146d567c1659ce2ab17fab04add50 (diff) | |
Work on levels
Diffstat (limited to 'tileset_kenney_platformer.tres')
| -rw-r--r-- | tileset_kenney_platformer.tres | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/tileset_kenney_platformer.tres b/tileset_kenney_platformer.tres index 4f9a200..129da38 100644 --- a/tileset_kenney_platformer.tres +++ b/tileset_kenney_platformer.tres @@ -225,15 +225,25 @@ texture = ExtResource("2_at7kb") 9:5/0/terrains_peering_bit/left_side = 0 9:5/0/terrains_peering_bit/top_side = 0 10:5/0 = 0 +10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:5/0 = 0 +11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:5/0 = 0 +12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:5/0 = 0 +13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:5/0 = 0 +14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:5/0 = 0 +15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:5/0 = 0 +16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:5/0 = 0 +17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:5/0 = 0 +18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:5/0 = 0 +19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:6/0 = 0 1:6/0 = 0 2:6/0 = 0 @@ -264,13 +274,21 @@ texture = ExtResource("2_at7kb") 9:6/0/terrains_peering_bit/left_side = 0 9:6/0/terrains_peering_bit/top_side = 0 10:6/0 = 0 +10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:6/0 = 0 +12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:6/0 = 0 +13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:6/0 = 0 +14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:6/0 = 0 +15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:6/0 = 0 +17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:6/0 = 0 +18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:6/0 = 0 +19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:7/0 = 0 1:7/0 = 0 2:7/0 = 0 @@ -282,15 +300,25 @@ texture = ExtResource("2_at7kb") 8:7/0 = 0 9:7/0 = 0 10:7/0 = 0 +10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:7/0 = 0 +11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:7/0 = 0 +12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:7/0 = 0 +13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:7/0 = 0 +14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:7/0 = 0 +15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:7/0 = 0 +16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:7/0 = 0 +17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:7/0 = 0 +18:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:7/0 = 0 +19:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:8/0 = 0 1:8/0 = 0 2:8/0 = 0 @@ -302,19 +330,30 @@ texture = ExtResource("2_at7kb") 8:8/0 = 0 9:8/0 = 0 10:8/0 = 0 +10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:8/0 = 0 +11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:8/0 = 0 +12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:8/0 = 0 +13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:8/0 = 0 +14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:8/0 = 0 +15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:8/0 = 0 +16:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:8/0 = 0 +17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:8/0 = 0 +18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:8/0 = 0 +19:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:9/0 = 0 1:9/0 = 0 2:9/0 = 0 3:9/0 = 0 +3:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:9/0 = 0 5:9/0 = 0 6:9/0 = 0 @@ -322,15 +361,25 @@ texture = ExtResource("2_at7kb") 8:9/0 = 0 9:9/0 = 0 10:9/0 = 0 +10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:9/0 = 0 +11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:9/0 = 0 +12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:9/0 = 0 +13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:9/0 = 0 +14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:9/0 = 0 +15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:9/0 = 0 +16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:9/0 = 0 +17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:9/0 = 0 +18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:9/0 = 0 +19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:10/0 = 0 1:10/0 = 0 2:10/0 = 0 @@ -342,15 +391,25 @@ texture = ExtResource("2_at7kb") 8:10/0 = 0 9:10/0 = 0 10:10/0 = 0 +10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:10/0 = 0 +11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:10/0 = 0 +12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:10/0 = 0 +13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:10/0 = 0 +14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:10/0 = 0 +15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:10/0 = 0 +16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:10/0 = 0 +17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:10/0 = 0 +18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:10/0 = 0 +19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:11/0 = 0 1:11/0 = 0 2:11/0 = 0 @@ -368,15 +427,25 @@ texture = ExtResource("2_at7kb") 9:11/0/modulate = Color(1, 0.91764706, 0.3882353, 1) 9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:11/0 = 0 +10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:11/0 = 0 +11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:11/0 = 0 +12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:11/0 = 0 +13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:11/0 = 0 +14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:11/0 = 0 +15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:11/0 = 0 +16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:11/0 = 0 +17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:11/0 = 0 +18:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:11/0 = 0 +19:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:12/0 = 0 1:12/0 = 0 2:12/0 = 0 @@ -393,15 +462,25 @@ texture = ExtResource("2_at7kb") 9:12/0/modulate = Color(1, 0.91764706, 0.3882353, 1) 9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:12/0 = 0 +10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:12/0 = 0 +11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:12/0 = 0 +12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:12/0 = 0 +13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:12/0 = 0 +14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:12/0 = 0 +15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:12/0 = 0 +16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:12/0 = 0 +17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:12/0 = 0 +18:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:12/0 = 0 +19:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:13/0 = 0 1:13/0 = 0 2:13/0 = 0 @@ -419,15 +498,52 @@ texture = ExtResource("2_at7kb") 9:13/0/modulate = Color(1, 0.91764706, 0.3882353, 1) 9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:13/0 = 0 +10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:13/0 = 0 +11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:13/0 = 0 +12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:13/0 = 0 +13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:13/0 = 0 +14:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:13/0 = 0 +15:13/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +15:13/0/terrain_set = 0 +15:13/0/terrain = 1 +15:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:13/0/terrains_peering_bit/right_side = 1 +15:13/0/terrains_peering_bit/bottom_side = 1 16:13/0 = 0 +16:13/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +16:13/0/terrain_set = 0 +16:13/0/terrain = 1 +16:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +16:13/0/terrains_peering_bit/right_side = 1 +16:13/0/terrains_peering_bit/bottom_side = 1 +16:13/0/terrains_peering_bit/left_side = 1 17:13/0 = 0 +17:13/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +17:13/0/terrain_set = 0 +17:13/0/terrain = 1 +17:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +17:13/0/terrains_peering_bit/bottom_side = 1 +17:13/0/terrains_peering_bit/left_side = 1 18:13/0 = 0 +18:13/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +18:13/0/terrain_set = 0 +18:13/0/terrain = 1 +18:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +18:13/0/terrains_peering_bit/bottom_side = 1 19:13/0 = 0 +19:13/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +19:13/0/terrain_set = 0 +19:13/0/terrain = 1 +19:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:13/0/terrains_peering_bit/right_side = 1 +19:13/0/terrains_peering_bit/bottom_side = 1 +19:13/0/terrains_peering_bit/left_side = 1 +19:13/0/terrains_peering_bit/top_side = 1 0:14/0 = 0 1:14/0 = 0 2:14/0 = 0 @@ -439,15 +555,56 @@ texture = ExtResource("2_at7kb") 8:14/0 = 0 9:14/0 = 0 10:14/0 = 0 +10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:14/0 = 0 +11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:14/0 = 0 +12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:14/0 = 0 +13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:14/0 = 0 +14:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:14/0 = 0 +15:14/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +15:14/0/terrain_set = 0 +15:14/0/terrain = 1 +15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:14/0/terrains_peering_bit/right_side = 1 +15:14/0/terrains_peering_bit/bottom_side = 1 +15:14/0/terrains_peering_bit/top_side = 1 16:14/0 = 0 +16:14/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +16:14/0/terrain_set = 0 +16:14/0/terrain = 1 +16:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +16:14/0/terrains_peering_bit/right_side = 1 +16:14/0/terrains_peering_bit/bottom_side = 1 +16:14/0/terrains_peering_bit/left_side = 1 +16:14/0/terrains_peering_bit/top_side = 1 17:14/0 = 0 +17:14/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +17:14/0/terrain_set = 0 +17:14/0/terrain = 1 +17:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +17:14/0/terrains_peering_bit/bottom_side = 1 +17:14/0/terrains_peering_bit/left_side = 1 +17:14/0/terrains_peering_bit/top_side = 1 18:14/0 = 0 +18:14/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +18:14/0/terrain_set = 0 +18:14/0/terrain = 1 +18:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +18:14/0/terrains_peering_bit/bottom_side = 1 +18:14/0/terrains_peering_bit/top_side = 1 19:14/0 = 0 +19:14/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +19:14/0/terrain_set = 0 +19:14/0/terrain = 1 +19:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:14/0/terrains_peering_bit/right_side = 1 +19:14/0/terrains_peering_bit/bottom_side = 1 +19:14/0/terrains_peering_bit/left_side = 1 +19:14/0/terrains_peering_bit/top_side = 1 0:15/0 = 0 1:15/0 = 0 2:15/0 = 0 @@ -459,15 +616,52 @@ texture = ExtResource("2_at7kb") 8:15/0 = 0 9:15/0 = 0 10:15/0 = 0 +10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:15/0 = 0 +11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:15/0 = 0 +12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:15/0 = 0 +13:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:15/0 = 0 +14:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:15/0 = 0 +15:15/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +15:15/0/terrain_set = 0 +15:15/0/terrain = 1 +15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:15/0/terrains_peering_bit/right_side = 1 +15:15/0/terrains_peering_bit/top_side = 1 16:15/0 = 0 +16:15/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +16:15/0/terrain_set = 0 +16:15/0/terrain = 1 +16:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +16:15/0/terrains_peering_bit/right_side = 1 +16:15/0/terrains_peering_bit/left_side = 1 +16:15/0/terrains_peering_bit/top_side = 1 17:15/0 = 0 +17:15/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +17:15/0/terrain_set = 0 +17:15/0/terrain = 1 +17:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +17:15/0/terrains_peering_bit/left_side = 1 +17:15/0/terrains_peering_bit/top_side = 1 18:15/0 = 0 +18:15/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +18:15/0/terrain_set = 0 +18:15/0/terrain = 1 +18:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +18:15/0/terrains_peering_bit/top_side = 1 19:15/0 = 0 +19:15/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +19:15/0/terrain_set = 0 +19:15/0/terrain = 1 +19:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:15/0/terrains_peering_bit/right_side = 1 +19:15/0/terrains_peering_bit/bottom_side = 1 +19:15/0/terrains_peering_bit/left_side = 1 +19:15/0/terrains_peering_bit/top_side = 1 0:16/0 = 0 1:16/0 = 0 2:16/0 = 0 @@ -479,15 +673,48 @@ texture = ExtResource("2_at7kb") 8:16/0 = 0 9:16/0 = 0 10:16/0 = 0 +10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:16/0 = 0 +11:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:16/0 = 0 +12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:16/0 = 0 +13:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:16/0 = 0 +14:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:16/0 = 0 +15:16/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +15:16/0/terrain_set = 0 +15:16/0/terrain = 1 +15:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:16/0/terrains_peering_bit/right_side = 1 16:16/0 = 0 +16:16/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +16:16/0/terrain_set = 0 +16:16/0/terrain = 1 +16:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +16:16/0/terrains_peering_bit/right_side = 1 +16:16/0/terrains_peering_bit/left_side = 1 17:16/0 = 0 +17:16/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +17:16/0/terrain_set = 0 +17:16/0/terrain = 1 +17:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +17:16/0/terrains_peering_bit/left_side = 1 18:16/0 = 0 +18:16/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +18:16/0/terrain_set = 0 +18:16/0/terrain = 1 +18:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:16/0 = 0 +19:16/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) +19:16/0/terrain_set = 0 +19:16/0/terrain = 1 +19:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:16/0/terrains_peering_bit/right_side = 1 +19:16/0/terrains_peering_bit/bottom_side = 1 +19:16/0/terrains_peering_bit/left_side = 1 +19:16/0/terrains_peering_bit/top_side = 1 0:17/0 = 0 1:17/0 = 0 2:17/0 = 0 @@ -500,8 +727,11 @@ texture = ExtResource("2_at7kb") 9:17/0 = 0 10:17/0 = 0 11:17/0 = 0 +11:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:17/0 = 0 +12:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:17/0 = 0 +13:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:17/0 = 0 14:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:17/0 = 0 @@ -509,8 +739,11 @@ texture = ExtResource("2_at7kb") 16:17/0 = 0 16:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:17/0 = 0 +17:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:17/0 = 0 +18:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:17/0 = 0 +19:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:18/0 = 0 1:18/0 = 0 2:18/0 = 0 @@ -523,8 +756,11 @@ texture = ExtResource("2_at7kb") 9:18/0 = 0 10:18/0 = 0 11:18/0 = 0 +11:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:18/0 = 0 +12:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:18/0 = 0 +13:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:18/0 = 0 14:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:18/0 = 0 @@ -532,7 +768,9 @@ texture = ExtResource("2_at7kb") 16:18/0 = 0 16:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:18/0 = 0 +17:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:18/0 = 0 +19:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:19/0 = 0 1:19/0 = 0 2:19/0 = 0 @@ -545,8 +783,11 @@ texture = ExtResource("2_at7kb") 9:19/0 = 0 10:19/0 = 0 11:19/0 = 0 +11:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:19/0 = 0 +12:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:19/0 = 0 +13:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:19/0 = 0 14:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:19/0 = 0 @@ -554,11 +795,15 @@ texture = ExtResource("2_at7kb") 16:19/0 = 0 16:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:19/0 = 0 +17:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:19/0 = 0 +18:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:19/0 = 0 +19:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/0 = 0 0:0/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 18:18/0 = 0 +18:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_trxc0"] resource_name = "through trans" @@ -981,8 +1226,12 @@ texture = ExtResource("2_at7kb") [resource] physics_layer_0/collision_layer = 1 +physics_layer_1/collision_layer = 128 +physics_layer_1/collision_mask = 0 terrain_set_0/mode = 2 terrain_set_0/terrain_0/name = "Terrain 0" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "Terrain 1" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) sources/1 = SubResource("TileSetAtlasSource_0e48y") sources/2 = SubResource("TileSetAtlasSource_trxc0") |
