diff options
| author | Jan Tuomi <jan@jantuomi.fi> | 2025-11-21 16:56:21 +0200 |
|---|---|---|
| committer | Jan Tuomi <jan@jantuomi.fi> | 2025-11-21 16:56:21 +0200 |
| commit | 015e7c2d4f237c7a4f6dec21680f1726ca2fa9dc (patch) | |
| tree | f9427830911de69198a49b9bcb4afcba0ecaca6f /touch_screen_button.gd | |
| parent | 31d7be95a48f3d36f2daac950dbc7cdaabeb5b86 (diff) | |
Move touchscreen UI out of the room scene
Diffstat (limited to 'touch_screen_button.gd')
| -rw-r--r-- | touch_screen_button.gd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/touch_screen_button.gd b/touch_screen_button.gd index 07958ea..1a84776 100644 --- a/touch_screen_button.gd +++ b/touch_screen_button.gd @@ -1,10 +1,10 @@ extends TouchScreenButton @export var texture: Texture2D +@export var desktop_visible: bool # Called when the node enters the scene tree for the first time. func _ready() -> void: $TextureRect.texture = texture if not DisplayServer.is_touchscreen_available(): - visible = false - #visible = true + visible = desktop_visible |
