diff options
| author | Jan Tuomi <jan@jantuomi.fi> | 2025-11-21 23:15:05 +0200 |
|---|---|---|
| committer | Jan Tuomi <jan@jantuomi.fi> | 2025-11-21 23:15:05 +0200 |
| commit | ba7899742388e6cf33bcb85c42b9cd0855c4896a (patch) | |
| tree | c464df445d22a2d31bc365cecc0f2253309f8a55 /transition_manager.gd | |
| parent | 6824649c8961b8aa695b6be805401fa357a61793 (diff) | |
Add save/load on room transition
Diffstat (limited to 'transition_manager.gd')
| -rw-r--r-- | transition_manager.gd | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/transition_manager.gd b/transition_manager.gd index ec8a618..374e837 100644 --- a/transition_manager.gd +++ b/transition_manager.gd @@ -23,6 +23,9 @@ func room_transition(from_door: Door, to_room_path: String, door_name: Variant): var room = ResourceLoader.load(to_room_path) _transition_room = room.instantiate() _transition_door_name = door_name + + top.game_set(Top.SAVE_ACTIVE_ROOM_PATH, to_room_path) + top.game_set(Top.SAVE_LAST_DOOR_NAME, door_name) func _transition_start(): #print_debug("_transition_start") @@ -44,6 +47,7 @@ func _on_room_changed(): player.set_forced_input(door.exit_towards) $AnimationPlayer.play("room_trans_end") + top.game_save() func _transition_end(): #print_debug("_transition_end") |
