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authorJan Tuomi <jan@jantuomi.fi>2026-02-02 22:30:36 +0200
committerJan Tuomi <jan@jantuomi.fi>2026-02-02 22:30:36 +0200
commit7241211bf3d960c0921c273cca5d10ad92734a61 (patch)
tree4012d9608a067dfa68fb939acefb8b358be793bd /transition_player.gd
parent6505d89669a85dd8b0c6aa8ce5c7b21542ad9063 (diff)
Add intro
Diffstat (limited to 'transition_player.gd')
-rw-r--r--transition_player.gd4
1 files changed, 1 insertions, 3 deletions
diff --git a/transition_player.gd b/transition_player.gd
index 57d1d74..9d875d7 100644
--- a/transition_player.gd
+++ b/transition_player.gd
@@ -27,8 +27,6 @@ func room_transition(from_door: Door, to_room_path: String, door_name: Variant):
if to_room_path != Top.ROOM_MAIN_MENU:
top.game_set(Top.SAVE_ACTIVE_ROOM_PATH, to_room_path)
top.game_set(Top.SAVE_LAST_DOOR_NAME, door_name)
-
- $TransitionAudio.play()
func _transition_start():
var top: Top = get_tree().root.get_node("Top")
@@ -45,7 +43,7 @@ func _on_room_changed():
var room = top.get_node("ActiveRoom")
var player: Player = room.find_child("Player")
- if _transition_door_name:
+ if _transition_door_name and player:
var door: Door = room.find_child(_transition_door_name)
player.position = door.position
player.request_state_forced(door.exit_towards)