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-rw-r--r--docs/index.html2
-rw-r--r--docs/index.pckbin2037248 -> 2037696 bytes
-rw-r--r--docs/index.service.worker.js2
-rw-r--r--room_main_menu.gd8
-rw-r--r--room_main_menu.tscn6
-rw-r--r--top.gd41
-rw-r--r--transition_manager.gd4
7 files changed, 39 insertions, 24 deletions
diff --git a/docs/index.html b/docs/index.html
index be4cc3f..b1b6549 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -112,7 +112,7 @@ body {
<script src="index.js"></script>
<script>
-const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":2037248,"index.wasm":38034280},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4,"serviceWorker":"index.service.worker.js"};
+const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":2037696,"index.wasm":38034280},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4,"serviceWorker":"index.service.worker.js"};
const GODOT_THREADS_ENABLED = false;
const engine = new Engine(GODOT_CONFIG);
diff --git a/docs/index.pck b/docs/index.pck
index 8d160c3..59189f7 100644
--- a/docs/index.pck
+++ b/docs/index.pck
Binary files differ
diff --git a/docs/index.service.worker.js b/docs/index.service.worker.js
index 0c5ac3d..e2f7608 100644
--- a/docs/index.service.worker.js
+++ b/docs/index.service.worker.js
@@ -4,7 +4,7 @@
// Incrementing CACHE_VERSION will kick off the install event and force
// previously cached resources to be updated from the network.
/** @type {string} */
-const CACHE_VERSION = '1763753940|13605624650';
+const CACHE_VERSION = '1763759691|18290620371';
/** @type {string} */
const CACHE_PREFIX = 'MobileMetroidvan-sw-cache-';
const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION;
diff --git a/room_main_menu.gd b/room_main_menu.gd
index 4f58704..977b24b 100644
--- a/room_main_menu.gd
+++ b/room_main_menu.gd
@@ -2,9 +2,9 @@ class_name RoomMainMenu
extends Node2D
func _ready() -> void:
- $TestRoomButton.grab_focus.call_deferred()
- $TestRoomButton.pressed.connect(_test_room_button_pressed)
+ $PlayButton.grab_focus.call_deferred()
+ $PlayButton.pressed.connect(_play_button_pressed)
-func _test_room_button_pressed():
+func _play_button_pressed():
var top: Top = get_tree().root.get_node("Top")
- top.get_transition_manager().room_transition(null, "res://room_test1.tscn", null)
+ top.game_load()
diff --git a/room_main_menu.tscn b/room_main_menu.tscn
index 1e2d4bf..b5faa22 100644
--- a/room_main_menu.tscn
+++ b/room_main_menu.tscn
@@ -9,7 +9,7 @@ script = ExtResource("1_rbk04")
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(96, 54)
-[node name="TestRoomButton" type="Button" parent="."]
+[node name="PlayButton" type="Button" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
@@ -22,12 +22,12 @@ offset_bottom = 82.0
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(0.5, 0.5)
-text = "Test room"
+text = "Play"
[node name="Label" type="Label" parent="."]
offset_top = 24.0
offset_right = 384.0
offset_bottom = 47.0
scale = Vector2(0.5, 0.5)
-text = "Main menu"
+text = "Metroidvania"
horizontal_alignment = 1
diff --git a/top.gd b/top.gd
index 36abbcc..fd96dff 100644
--- a/top.gd
+++ b/top.gd
@@ -1,29 +1,22 @@
class_name Top
extends Node2D
-@export var initial_room: PackedScene
+const ROOM_MAIN_MENU: String = "res://room_main_menu.tscn"
+const ROOM_NEW_GAME: String = "res://room_test1.tscn"
var active_room_name: String
-var save_state_path = "user://save_state.cfg"
-var save_state = ConfigFile.new()
func _ready() -> void:
+ print("data_dir: \"%s\"" % OS.get_user_data_dir())
$Map.hide_map()
get_tree().call_group("ui_movement", "set_visible", false)
get_tree().call_group("ui_menu", "set_visible", false)
- var room = initial_room.instantiate()
+ var room = preload(ROOM_MAIN_MENU).instantiate()
active_room_name = room.name
room.name = "ActiveRoom"
room.process_mode = Node.PROCESS_MODE_PAUSABLE
add_child(room)
-
- # Testing
- save_state.load(save_state_path)
- print("loaded test_item: ", save_state.get_value("items", "test_item"))
- save_state.set_value("items", "test_item", true)
- save_state.save(save_state_path)
- print(OS.get_data_dir())
func _process(_delta: float):
if Input.is_action_just_pressed("menu"):
@@ -32,9 +25,6 @@ func _process(_delta: float):
elif active_room_name != "MainMenu":
open_pause_menu()
-func save():
- save_state.save("user://save_state.cfg")
-
func replace_active_room(new_room: Node, on_changed: Callable):
var current_room = get_node("ActiveRoom")
remove_child(current_room)
@@ -63,4 +53,25 @@ func open_pause_menu():
func close_pause_menu():
get_tree().paused = false
$Map.hide_map()
-
+
+# Save state logic
+
+@onready var save_state: ConfigFile = ConfigFile.new()
+const SAVE_PATH = "user://save_state.cfg"
+const SAVE_SECTION = "save"
+const SAVE_ACTIVE_ROOM_PATH = "ACTIVE_ROOM_PATH"
+const SAVE_LAST_DOOR_NAME = "LAST_DOOR_NAME"
+
+func game_set(k: String, v: Variant):
+ save_state.set_value(SAVE_SECTION, k, v)
+
+func game_save():
+ save_state.save(SAVE_PATH)
+
+func game_load():
+ save_state.load(SAVE_PATH)
+ $TransitionManager.room_transition(
+ null,
+ save_state.get_value(SAVE_SECTION, SAVE_ACTIVE_ROOM_PATH, ROOM_NEW_GAME),
+ save_state.get_value(SAVE_SECTION, SAVE_LAST_DOOR_NAME)
+ )
diff --git a/transition_manager.gd b/transition_manager.gd
index ec8a618..374e837 100644
--- a/transition_manager.gd
+++ b/transition_manager.gd
@@ -23,6 +23,9 @@ func room_transition(from_door: Door, to_room_path: String, door_name: Variant):
var room = ResourceLoader.load(to_room_path)
_transition_room = room.instantiate()
_transition_door_name = door_name
+
+ top.game_set(Top.SAVE_ACTIVE_ROOM_PATH, to_room_path)
+ top.game_set(Top.SAVE_LAST_DOOR_NAME, door_name)
func _transition_start():
#print_debug("_transition_start")
@@ -44,6 +47,7 @@ func _on_room_changed():
player.set_forced_input(door.exit_towards)
$AnimationPlayer.play("room_trans_end")
+ top.game_save()
func _transition_end():
#print_debug("_transition_end")