diff options
| -rw-r--r-- | debug_info.gd | 21 | ||||
| -rw-r--r-- | player.gd | 8 |
2 files changed, 17 insertions, 12 deletions
diff --git a/debug_info.gd b/debug_info.gd index 6a8c372..af11e24 100644 --- a/debug_info.gd +++ b/debug_info.gd @@ -1,10 +1,23 @@ class_name DebugInfo extends CanvasLayer -var player_state: PlayerState +func _ready() -> void: + while true: + await get_tree().create_timer(0.05).timeout + _update.call_deferred() -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta: float) -> void: +func _update(): var text = "" - if player_state: text += "%s\n" % player_state.to_string() + + text += "FPS: %d\n" % Engine.get_frames_per_second() + + var room: Node = get_tree().root.get_node_or_null("Top/ActiveRoom") + var player: Player + if room: player = room.find_child("Player") + + if room: + text += "Room: %s\n" % room.scene_file_path + if player: + text += "%s\n" % player.state.to_string() + $Label.text = text @@ -1,8 +1,6 @@ class_name Player extends CharacterBody2D -var debug_info: DebugInfo - @export var speed: float @export var jump_strength: float @export var coyote_max_ms: float @@ -10,13 +8,8 @@ var debug_info: DebugInfo @export var hook_distance_max: float var state: PlayerState = PlayerStateInit.new() - var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") -# Called when the node enters the scene tree for the first time. -func _ready() -> void: - debug_info = get_tree().root.get_node_or_null("Top/DebugInfo") - func get_facing() -> int: if $AnimatedSprite2D.flip_h: return -1 @@ -26,7 +19,6 @@ func get_facing() -> int: # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: state._handle(self, delta) - if debug_info: debug_info.player_state = state func _physics_process(delta: float): state._handle_physics(self, delta) |
